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Game comments and reviews
Oct. 14, 2016
A few tips: first off, stay near the evil sun, but out of range of the orbiters. This increases your gain of ether while protecting the station from harm, as the enemy units will become focused on you. Secondly, get the smart missiles early, while upgrading friendly units alongside the enemy. Whenever the enemy upgrades, upgrade friendlies. Using these two tips, you should have no problem beating the game without any harm befalling the space station.
Oct. 10, 2016
okay, anyone else get an immortal cloud that refuses to be neutralised despite me sending hundreds of energy at it?
Sep. 06, 2015
They may just be numbers on a screen, but I've found myself caring what happens to my people. I feel bad about decreasing the farmers to bring population down. That's neat.
Sep. 02, 2015
Forgot to mention, it also offsets the food strain that tons of old people put on the economy.
Quick suggestion: Make medicine also increase the masimum breeding age. With medicine, people become healthier and can make babbies longer with the help of "certain" drugs. :P
Sep. 01, 2015
It might just be me, but I would love a more detailed statistics page, that shows how many people are breeding age, average life expectancy, average age, death and birth counts etc. But I just like the numbers really.
Okay, first impression, this is really cool.
Nov. 23, 2014
I'm not a fan of the campaign. There doesn't seem to be any way to make things deal more damage, so battles end up as more of a grand than anything else. There should be some sort of upgrade or something to make monsters hit harder.
Aug. 29, 2014
The universe is getting overcrowded, so why don't we kill a bunch of ppeople on suicide missions to capture new planets? Both brings down the population and allows for future population growth. Kills two birds with one stone.
Jun. 06, 2014
I rarely give out favorites. Only if I absolutely adored the game. You have my favorite. I actually became emotionally attached to the AI in a matter of minutes. Bravo good sir and/or madam. Bravo.
May. 07, 2014
I wish I could just turn sounds off. The coin collect button is so annoying but the polka is so pleasant.
Feb. 22, 2014
@Guodlca Pigs/cows drop more coins when they die. Goats drop$1, pigs drop $5 and cows drop $25.
When you reset the game, the board price scaling does not reset with it unless you refresh.
Dec. 27, 2013
I know my comments do seem a tad bit harsh, but I really only comment on games that I love, and on those I only really comment once. This game, it's an addiction.
Developer Reply
Don't worry, your comments are constructive ones, and I appreciate it. And you are right in what you say: tools are ridiculously cheap, progresion is miscalculated... I'm taking some time before releasing the next update because I'm changing several things about that. I hope the game gets better with tha changes.
Oh, and level 252 tools cost $63,031 tools, or about 7 level 2 carrots. I think tools need to be more expensive.
I have level 250 tools, and upgrading my harvesting and watering skills are pretty much useless. They don't change the harvesting or watering any noticeable amount.At this point, I just have 20 in running so I can move at a decent pace and everything else in selling so I can get even more tools.
Bug: when you go to sell a harvest to the Merchant, the button is labeled with "no", which makes no sense whatsoever. I think it used to be "sell", but I don't know. It's a button that I get money from so I click it.
Yes, I've seen it. It will be corrected in next upload.
Dec. 26, 2013
@mecella tools make you work faster, this goes for tilling, planting, harvesting, etc. Not just harvesting.
Bug: When I reset with a gem waster on (like 3 gems for a pick) then the gem waster is still on after the reset, so I can trade 3 gems for a pick while it takes 10 clicks to mine up poo.
What I meant by a reset is I want to reset all of my progress. I want to be able to start over fresh, from the very beginning. Another suggestion is an upgrade you can purchase that automates farming while the game is not running. You could take the base growth time + harvest time and use some timestamp magic to calculate how much money you would have gotten if you were running the game. I'm thinking it could start with getting like 10% of the money you would have gotten, then upgrading that upgrades the efficiency, up to 90 or 100%. Maybe like a tractor or whatever.
Ah, ok, if it's just for start from the beggining is ok. Noted.
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