A few tips: first off, stay near the evil sun, but out of range of the orbiters. This increases your gain of ether while protecting the station from harm, as the enemy units will become focused on you. Secondly, get the smart missiles early, while upgrading friendly units alongside the enemy. Whenever the enemy upgrades, upgrade friendlies. Using these two tips, you should have no problem beating the game without any harm befalling the space station.
They may just be numbers on a screen, but I've found myself caring what happens to my people. I feel bad about decreasing the farmers to bring population down. That's neat.
Quick suggestion: Make medicine also increase the masimum breeding age. With medicine, people become healthier and can make babbies longer with the help of "certain" drugs. :P
It might just be me, but I would love a more detailed statistics page, that shows how many people are breeding age, average life expectancy, average age, death and birth counts etc. But I just like the numbers really.
I'm not a fan of the campaign. There doesn't seem to be any way to make things deal more damage, so battles end up as more of a grand than anything else. There should be some sort of upgrade or something to make monsters hit harder.
The universe is getting overcrowded, so why don't we kill a bunch of ppeople on suicide missions to capture new planets? Both brings down the population and allows for future population growth. Kills two birds with one stone.
I rarely give out favorites. Only if I absolutely adored the game. You have my favorite. I actually became emotionally attached to the AI in a matter of minutes. Bravo good sir and/or madam. Bravo.
I know my comments do seem a tad bit harsh, but I really only comment on games that I love, and on those I only really comment once. This game, it's an addiction.
Don't worry, your comments are constructive ones, and I appreciate it. And you are right in what you say: tools are ridiculously cheap, progresion is miscalculated... I'm taking some time before releasing the next update because I'm changing several things about that. I hope the game gets better with tha changes.
I have level 250 tools, and upgrading my harvesting and watering skills are pretty much useless. They don't change the harvesting or watering any noticeable amount.At this point, I just have 20 in running so I can move at a decent pace and everything else in selling so I can get even more tools.
Bug: when you go to sell a harvest to the Merchant, the button is labeled with "no", which makes no sense whatsoever. I think it used to be "sell", but I don't know. It's a button that I get money from so I click it.
Bug: When I reset with a gem waster on (like 3 gems for a pick) then the gem waster is still on after the reset, so I can trade 3 gems for a pick while it takes 10 clicks to mine up poo.
What I meant by a reset is I want to reset all of my progress. I want to be able to start over fresh, from the very beginning.
Another suggestion is an upgrade you can purchase that automates farming while the game is not running. You could take the base growth time + harvest time and use some timestamp magic to calculate how much money you would have gotten if you were running the game. I'm thinking it could start with getting like 10% of the money you would have gotten, then upgrading that upgrades the efficiency, up to 90 or 100%. Maybe like a tractor or whatever.
Don't worry, your comments are constructive ones, and I appreciate it. And you are right in what you say: tools are ridiculously cheap, progresion is miscalculated... I'm taking some time before releasing the next update because I'm changing several things about that. I hope the game gets better with tha changes.