little quizz: you re facing a swarm of ennemies, taking huge damages, why do you flee? to escape them and come back full life you think? no! you show your back so the big monster with a big axe can hit you when youre already far away and teleport you back to the fight so you can die an honorable way. question two: a fat uggly troll throw a rock a your face, what do you think by moving in all directions? hey easy i'm going to dodge the rock! no,no,no... you move out of the traditionnal way of a flying rock to see it using its alternative boosters developped by the army so it can reach you anyway. if you answer first at the two questions you re a strange person, really.
what is your job when you're a dev today? make a nice shop, fullfill it with plenty of "so nice overpowered item you absolutely need don't miss this exeptionnal offer", create amazing links everywhere to go in this shop. then, after months of work on this incredible shop, make a little game around it. buggs? lagg? ingame links? no matter, you'll spend more time in the shop.
fun, simple, great design. 5/5. missiles immune to bullet is not that bad, you have to choose your target wisely so it doesnt have time to shoot. a little easy but still 5/5^^
to levelup i must know what i do. if 1 life point mean +100 hp i know what it means. but when i grow from 200 to 500 dex maybe i only gain 1% attack spped. and going from 50 to 500 crit chance may only be 2% more chance i dont know. melee can sometimes be like a spaghetti assault with random mixed ingredient bouncing everywhere. interesting concept and as i spend a good time 4 stars
birds kill the game. whats the point of buying an atomic catapult if you can hit 3 birds at the very start of the launch and loose all your speed even wih a good helmet. you cant fly fast more than 2 or 3 sc with luck. also nothing new 2/5
most stupid challenge: every missed arrow create a monster. when your hero ability is to shoot up to 4 arrows at a time this challenge become a swarm of skeletons.......