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Rocket Car 2

Play Rocket Car 2

Sep. 15, 2008

Rating: 0

As others have said the collision detection is off. Level design was pretty basic. Boss design is decent, while the level 31 boss fight stands far and above all else as the best utilization of this game's mechanics.

Elite Forces: Clone Wars

Play Elite Forces: Clone Wars

Sep. 14, 2008

Rating: 0

Badim, you set out to imitate Nanowars, and I guess the comments show you've succeeded. But here's what I like: Basic Nanowars concept and play, but with graphics! I think this is a step in a good direction with the genre. Each game has AI that plays better in certain situations. I also like the gameplay graph after levels. Downsides: A little too fast-paced at times. Doesn't really fit the star wars theme well (aside from the menu, you can't really tell they're star wars units). And I would like to see a new, innovative idea added to this, beyond just copied Nanowars play. I do like boards with more than one computer, however. Good touch. 3/5

Bomb-escape-1

Play Bomb-escape-1

Sep. 10, 2008

Rating: 0

Would be 5/5 from me simply for the inclusion of an accurate chess puzzle. However something is indeed broken. I've been following your walkthrough, but the red button is having no effect, whatsoever. The next step in the walkthrough cannot be completed. Down to 3/5.

Maze Stopper 2

Play Maze Stopper 2

Sep. 05, 2008

Rating: 0

Nevermind, just figured it out. Up to 17.4 and climbing. The depth that comes into this is actually quite brilliant. Boosting to 5/5

Maze Stopper 2

Play Maze Stopper 2

Sep. 05, 2008

Rating: -1

Best time gap I can manage on level 1: 10.7 Rank: 2

Maze Stopper 2

Play Maze Stopper 2

Sep. 05, 2008

Rating: -1

Nice concept. Players with TD experience, such as the DTD-ers should have an easy time. I like the potential for successors to come along. This is almost like another anti-game.

SandStorm Racing

Play SandStorm Racing

Sep. 04, 2008

Rating: 0

All it needs now is an easter egg for machine gun mounted deathmatch races. But seriously, this is a solid 4/5 performance. Nice work.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Sep. 01, 2008

Rating: 0

3/5 for now, but could definitely go up. This game gets done what it sets out to achieve. It's quick, simple, and entertaining like the old classics. Fixes I'd like to see include: bug fixes (magic shop doesn't let me buy spells, either. I'm not high enough to test the Diablo bug yet), slightly cleaned up presentation (aligned command boxes), and monster names (those always add interest).

The Necronomicon

Play The Necronomicon

Aug. 28, 2008

Rating: 0

Chunky: When using the Blackmail card the computer's card selection is most likely random, as it doesn't seem to just dump the worst card. It has often dumped very good, potentially match-swinging cards from its hand.

Bloody Rose war

Play Bloody Rose war

Aug. 24, 2008

Rating: 0

Great opening sequence! The old-style movie reel feel of the screens and the intensity was great. Unfortunately, I don't see that the game fits the opening at all. Strange cartoony graphics, overly simplistic gameplay in a washed up genre. I say stick with the brilliant opening, and completely recreate the actual game. For now, this is just bad. 1/5

Dog Eat Dog

Play Dog Eat Dog

Aug. 11, 2008

Rating: 0

I love how they try and justify the awful hit detection in the badge description. This is truly awful. Previously reserved for stolen games, this receives a 1/5.

Space Station Jason

Play Space Station Jason

Aug. 11, 2008

Rating: 0

I tend to find this game type to be a bit slower and less exciting, but I really like the new "dimension" this brings to the genre. Nicely composed, and a lot of creative ideas can be introduced with the new level designs and control scheme. 4/5

Horror Simulator Demo

Play Horror Simulator Demo

Aug. 06, 2008

Rating: 0

The environment was very well done. Great creepifying effect! I look forward to future versions, with some more interactivity--great start so far!

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 10, 2008

Rating: 0

Agreed that bugs make this a rough go for a card challenge. I like the concept as a typing game, though. I may choose to nitpick here and suggest that the inclusion of non-dictionary words was an interesting, though ultimately disappointing, decision. I am leaning towards 3/5.

IndestructoTank! AE

Play IndestructoTank! AE

Jul. 08, 2008

Rating: 0

This was a great card challenge. Nice work, Greg.

GemCraft

Play GemCraft

Jun. 26, 2008

Rating: 0

A preliminary 4/5 just for all of the locations on the map. This is going to be amazing. I'm sure gameplay will add at least a +1 to the above rating.

Ragdoll Invaders

Play Ragdoll Invaders

May. 27, 2008

Rating: 0

Controls simply require getting used to. It's an innovative system, and people have to adjust to innovation. Thank you, Ragdollsoft, for not being afraid to make a challenging game! It's proven not to be too hard, as many people have done. Many others just need to take the time to practice. Please don't change a thing! 5/5

Battle - Super Smash Bros. Brawl (Storylines [DEMO])

Play Battle - Super Smash Bros. Brawl (Storylines [DEMO])

May. 27, 2008

Rating: 0

With that having been said, I would very much be interested in seeing this made into a playable battle game, scenarios and hinted at different gameplay styles and all!

Battle - Super Smash Bros. Brawl (Storylines [DEMO])

Play Battle - Super Smash Bros. Brawl (Storylines [DEMO])

May. 27, 2008

Rating: 0

Wait a second... I just beat the love of her life in the first round of the tournament, so Princess Peaches runs excitedly up to me and hands me her... peaches? A neat feature could be to have a random player encounter after certain battles. For example, I just beat Mario, so a random chance that Peaches comes up in tears over her love failing her ("Oh, Mario. You'll never make it to the castle now!") There's also a random chance that Samus approaches. "Hmph. Thanks for taking out my main competition." Just thoughts...

The Unserious RPG

Play The Unserious RPG

May. 27, 2008

Rating: 0

Mr. Rocketfingers but some beatdown on me, and most likely stole my illicit belongings. Rightfully so. Entertaining for a run through. Though with the walking back and forth tiring me out a bit, I don't feel much incentive for further attempts. 3/5 for entertainment value (enemy deaths were great), and for the first person dungeon view.

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