As others have said the collision detection is off. Level design was pretty basic. Boss design is decent, while the level 31 boss fight stands far and above all else as the best utilization of this game's mechanics.
Badim, you set out to imitate Nanowars, and I guess the comments show you've succeeded. But here's what I like: Basic Nanowars concept and play, but with graphics! I think this is a step in a good direction with the genre. Each game has AI that plays better in certain situations. I also like the gameplay graph after levels.
Downsides: A little too fast-paced at times. Doesn't really fit the star wars theme well (aside from the menu, you can't really tell they're star wars units). And I would like to see a new, innovative idea added to this, beyond just copied Nanowars play. I do like boards with more than one computer, however. Good touch.
3/5
Would be 5/5 from me simply for the inclusion of an accurate chess puzzle. However something is indeed broken. I've been following your walkthrough, but the red button is having no effect, whatsoever. The next step in the walkthrough cannot be completed. Down to 3/5.
Nice concept. Players with TD experience, such as the DTD-ers should have an easy time. I like the potential for successors to come along. This is almost like another anti-game.
3/5 for now, but could definitely go up. This game gets done what it sets out to achieve. It's quick, simple, and entertaining like the old classics. Fixes I'd like to see include: bug fixes (magic shop doesn't let me buy spells, either. I'm not high enough to test the Diablo bug yet), slightly cleaned up presentation (aligned command boxes), and monster names (those always add interest).
Chunky: When using the Blackmail card the computer's card selection is most likely random, as it doesn't seem to just dump the worst card. It has often dumped very good, potentially match-swinging cards from its hand.
Great opening sequence! The old-style movie reel feel of the screens and the intensity was great.
Unfortunately, I don't see that the game fits the opening at all. Strange cartoony graphics, overly simplistic gameplay in a washed up genre.
I say stick with the brilliant opening, and completely recreate the actual game. For now, this is just bad. 1/5
I love how they try and justify the awful hit detection in the badge description.
This is truly awful. Previously reserved for stolen games, this receives a 1/5.
I tend to find this game type to be a bit slower and less exciting, but I really like the new "dimension" this brings to the genre. Nicely composed, and a lot of creative ideas can be introduced with the new level designs and control scheme.
4/5
Agreed that bugs make this a rough go for a card challenge. I like the concept as a typing game, though.
I may choose to nitpick here and suggest that the inclusion of non-dictionary words was an interesting, though ultimately disappointing, decision.
I am leaning towards 3/5.
Controls simply require getting used to. It's an innovative system, and people have to adjust to innovation.
Thank you, Ragdollsoft, for not being afraid to make a challenging game! It's proven not to be too hard, as many people have done. Many others just need to take the time to practice.
Please don't change a thing! 5/5
With that having been said, I would very much be interested in seeing this made into a playable battle game, scenarios and hinted at different gameplay styles and all!
Wait a second... I just beat the love of her life in the first round of the tournament, so Princess Peaches runs excitedly up to me and hands me her... peaches?
A neat feature could be to have a random player encounter after certain battles. For example, I just beat Mario, so a random chance that Peaches comes up in tears over her love failing her ("Oh, Mario. You'll never make it to the castle now!") There's also a random chance that Samus approaches. "Hmph. Thanks for taking out my main competition."
Just thoughts...
Mr. Rocketfingers but some beatdown on me, and most likely stole my illicit belongings. Rightfully so.
Entertaining for a run through. Though with the walking back and forth tiring me out a bit, I don't feel much incentive for further attempts.
3/5 for entertainment value (enemy deaths were great), and for the first person dungeon view.