Cool and challenging. I like the sounds a lot. I don't like having to work my way through 10 penguins when the puzzle is essentially solved, but they all need to walk the same path to the exit. Nice that when one exits, control moves to the next penguin in line, but still tedious if the exit isn't in a straight line. Even level one was tedious in that way.
Yeah, totally agreed. We also found this to be a problem but it was already close to the deadline, as a solution we wanted to implement a "fast-forward" button - when activated you move 2-3 times faster or something like that. But there were a few problems and we decided to remove the button because we were running out of time.
Cool! I am compelled to collect them all!
I'm having a hard time picking up some kongpanions that I see - they're above me, but I get pulled in unpredictable directions by planets I can't see. :(
Very cool! Seems difficult - I can't beat the first level. Is there any technique to use other than flying away, turning around, and blasting through a pile of enemies (and then dying)? Also, there's a typo: "Falgship", and I'm not sure if "Flagship" and "Mothership" are the same thing?
Hi, thats a typo. You could use the right click (thrust) to attack enemy.
Tips: Keep moving, lure enemy together and destroy them using thrust attack, zoom out if you feel hard to play in zoom in mode.
*Left click (bullet) is quite useless again enemy before stage4.
Plays great on Kongregate, but mobile version occasionally goes brain-dead during a battle. The game is still running, but I'm not given any actions to do, and the units all just sit there. I have to retreat from a battle in order to unstick the game.
Yeah, totally agreed. We also found this to be a problem but it was already close to the deadline, as a solution we wanted to implement a "fast-forward" button - when activated you move 2-3 times faster or something like that. But there were a few problems and we decided to remove the button because we were running out of time.