So far i like the game so grats. Some changes would help the game play a damn lot tho. First, if you could get rid of those action in combobox and make buttons, that would be way better. Then, for each window, make buttons for each actions. IE: In dungeon, you could list all dungeon and repeat a list of all adventurer with a button to raid it. http://imgur.com/a/fZlaN You could use that in lot of window so we wouldnt have to click 300 times for 1 action.
I don't think that I'll put it on the summary page, as that might make it more cluttered when we get to 5+ adventurers, but putting it on the "More Info" page would work if there's currently no adventurers traveling to/in the dungeon. (Edit: This might make things easier when parties are implemented too...)
I give up, the game can't stay open cause browser to crash, no updates, no message or any sign of life from the dev. Upgrade seems worthless and way to much grinding for so no fun at all at then end. downrated to 1/5.
wow, i have a hard time to believe this game is 1 year old and still got a so bad AI. (Unless there is upgrade later to make it better, then i would be wrong) Very Interesting concept, but as other said, there is really little we can do. The random is really random and irrating a some point. Equipment are stats less and changing them doesnt seems to increase/decrease your heroes stats. Honestly, this need a way to keep the player like he feel he is doing something. We can't event choose our hero's name and so. I guess you have to unlock those, but for me, it tell me not to wait for that upgrade a just close the page. Good start but need tons of work to make it work "spinding" time "playing" it. 2/5
Thanks for the new patch, i love the click above/under and the max reserve, but the spike seems to be a nerf to me. At some point, you have to use bubble to move along otherwise it would take years and waiting for bubble to reach the top of the screen was the best payout but now, they do reach the spike very fast giving very lower bonus. Maybe buffing a bit the progression scale on what space the we have now ?
i wonder what you mean by Extra food accelerate population growth. I dont know how much you need, can you be specific because even with 100 extra food, i still get 1 pop per tick.
btw, dont give value using decimal if you round them on calculation. Thats just nonsense. If you want to give 0.5 Gold per tiles, please round the gold amount displayed but keep the decimal value for calculation. i should have 10.5 per tick but every tick add 10 gold only.
Nice start, but please remove all 1:1 relation upgrade please otherwise it make no sense at all. (IE: House vs Farm. Farm should give 7 food since it cost more, so you get a 5:7 ratio. Otherwise just make a button named Make babies and add both price (House and Farm). I wish the tick was 2x faster too, feel very very slow pace. other than that Gz, lots of potential here and try to get someone work on the graphics cuz honestly, its pretty ugly. 3/5 can change easy if you continue working on it
the Bulk order asking for way too many and they dont change often, How am i suppose to make money when gathering 55 moo when max storage is 151. Please, balance your game.
the weigh system is very time consuming and reweard is lame. No fun at all playing with that new feature. (where i am at tho. Trying to get treasure with that isnt easy at all because they always weigth 133 or 134)
it seems there was a ninja update somewhere because now we it auto do raid. But that last ninja patch seems to have messup with the mana only gauge. i often have 0 mana but the gauge is fully fill in blue.
I don't think that I'll put it on the summary page, as that might make it more cluttered when we get to 5+ adventurers, but putting it on the "More Info" page would work if there's currently no adventurers traveling to/in the dungeon. (Edit: This might make things easier when parties are implemented too...)