@LotusB: There is 1 research that use Achievement that i can buy and at 50Tri it isnt really good compare to the 10tri for 45% (because you dont get much achievement on the begining and im at rank 4) Still with upgrade, i dont feel the need to click on carrier much. I have spent all my RP on my rank 3 and i had 160 soldier and it really not Worth 59 chopper. my chopper Worth about 300b and my soldier was about 1b to 10b max(cant remember) and the cost of solder was way higher than a chopper so not Worth growing more. Note that im saying that from memory and i have a really bad one sometime, so i will check on with my 4th rank how it goes for me at that time.
Support research (those that give % bonus to RpS) doesnt give the right bonus or description is missleading me. Before i was at 3.04B RpS and the 25% should put me to 3.8 but it make me at 3.44, so i guess the 25% is added and not multiplied.
Nice game, make me think a lot of cookie clicker with the bonus. Need a lot of balancing tho. Would be nice to get better % for resetting, so far, it not really Worth it. I wish the barrack would give better bonus because once you get the last type of units, there is no reason to care with the other one.
The research that take 10 Points doesnt work when you have a bonus active on your RpS. I picked up a box and then my RpS was way upper. Then i use the 1600xRP for you RpS and it used the regular one, not the boosted one
I Wonder if the Creator is still working on that project. I really like the idea of the game and wish to know if it is abandonned already before i spend to much time in it.
Took me 2 hours to beat the game. Resources need to be grind a bit, but honeslty i liked it very much and i havent found it hard to gather. I found the game balanced and very fun to play. Can't wait for the 3rd. (I guess ppl are too much used to play baby games or play with cheats these days. When a game became a lil bit challenging, they seems to cry for mom's help....too bad i guess)
i dont want to be mean, but Screens are wide ...wtf with a vertical design. Good job on other stuff tho, this good look very good other than the scrolling.
The boss bonus are a bit confusing because it isnt really 100% more and then 200% more. Its 100% more from base and then 200% from base ect.. ect.. very disapointing cuz bonus arent really Worth getting for first mobs. But thats always what happen with exponential game : once u can get the a better thing, the previous one became obsolute. Wish there was a way to keep the other monster upgraded and still be Worth it at some point.
Hi again mrcaboom, i guess i just finished the game since i hit the cap. i have 320k level of ascension and if i would ascend again i would get 32.7M more level hehehe. Guess my hardware autoclick mouse do the trick a bit in there ;) but i just wanted to told you that i am only at 42.7k of very expensive sell. I guess the ladder their is just way too much high. For my taste, the selling is way too slow even capped and its really anoying at near capped, you still get very little point and dont really show any changes. Again, thx a lot and if new update is done, ill ascend again and try to get to the top again.
thank you mrcaboom for your great game. I'm a big fan of expnential game and i like how you did yours. I have a big issue on how things get unbalance when you go farther into it. I know that the critical should compensate for the ore needed to make an ingot but still,i dont feel it work well. Maybe, for those that are more like me and like to click and so, add some skills that allow us to get bonus for a limited time. (ie: 30 sec 10x Gold from sales) some stuff like that. And maybe, at L200, the mine should be at double ore or something like that to compensate the smelting needs... anyway, thanks again love your game.
I wouldn't abandon you, we are working on it ;) https://twitter.com/FelipeBudinich/status/517724600583852032