So whenever you restart the game you have to manually load by pressing the button... why does the autosave function work before the player takes any action in the game then? I managed to lose all my progress because the game autosaved over my save file with nothing going on, because I forgot to load as soon as I opened the game.
It seems that after a certain point in the game when loot gives significantly more resources than jobs it might be a good idea to just fire every Trimp to increase breeding rate so they fight more efficiently...
Since today's Build 19 don't place outlets with no components next to them, the reactor breaks if you do that. Either place vents first, or wait for this to be addressed in the next build.
You don't release games in beta testing, that's not how it works on Kongregate. You're better off releasing a full product from the start, otherwise your game quickly sinks to the bottom before you update it enough :)
Nice to see a game based upon IC2 reactors, however, after 3 hours of gameplay there is nothing more to do. After completing a superior setup using the best components, the only thing left to do is to upgrade into using Nefastium, which I believe is completely pointless because my system can't go past using ~20 Dolorium without random heat exchangers exploding every now and again.
Thanks for your attention to our game. Our game is develeoped on the prototype of tanks that used in the second world war. Rest assured that it is absolutly an original game without any plagiarism. What's more, our game stays closer to history by restoring more authentic aspects of history. You can open the web page at any time to play our game and don’t need to download the client. You are more than welcome to check it out by experiencing it deeply.Best regards.
The game focuses too much on using it's abysmal AI. Half the quests don't even have you play the game. The rewards are off, which makes it very grindy. Either you repeat the same levels over and over or spend 20 minutes juking around the map to defeat your foes as they bunch up. You've had better games.
Squared has 2 levels of difficulty depending on whether the map has empty tiles or not. If it does I find it borderline impossible without using hints (the person who made the Van Gogh puzzle is a devil). If it doesn't have empty tiles you can usually just assume (because if you get a dot on a number, all empty tiles around that number are always another color and you know exactly which color by looking at the other colored number neighboring such empty tile, which helps a lot). So it's either really difficult or really boring to solve.
In Squared, you should look into your code which runs every time you place a color. On weak computers, in maps like 50x50 (although already noticeable in 25x25 and above) each color placement slows the game down for long intervals. I assume you might be running huge checks over the entire board every color placement, because placing X's works without an issue.
There's currently a bug with the hint system in Plus where all the columns in a selected row and all the rows in a selected column don't update properly and you have to refresh them manually (by removing and placing the same block in a specific row or column) to see your mistake.
When playing Links, I think it's kinda unnecessary to have 2 length paths. The tiles are always next to eachother and there is only one possible outcome, no matter how the level is generated. It would be better if they were just solid tiles instead, as on large levels it's sometimes hard to find stray 2 length paths that I've missed.
The second medium badge description is false. You seem to only need to complete one mission after reaching rank A to earn it, therefore it can be earned before the first medium badge.
There is a gamebreaking flaw in this game which lets you win every puzzle using trial and error. The numbers on the sides only go gray when you input the correct sequence, not any sequence that looks correct - this means you can keep guessing the sequence until all numbers go gray, at which point the row/column is always 100% correct. This makes the hard badge not so hard.
There is a small bug - when the cash score is updated by killing an enemy the counter uses a comma (ex. 4,000) but when the cash score is updated by letting in a friendly the counter doesn't use a comma (ex. 4000). Might be annoying for some.
You must've paid a lot of money to Kongregate to get this badged. To everyone hungry for a good RPG game - play Sonny, and stay away from this abomination (but get the badges first, before the servers go down forever).
It would appear that the game doesnt register any key presses if two keys are held, so if you're in a turn and want to toggle boost, you have to let go of the forward button for a short time, otherwise spacebar will do nothing.
Thanks for your attention to our game. Our game is develeoped on the prototype of tanks that used in the second world war. Rest assured that it is absolutly an original game without any plagiarism. What's more, our game stays closer to history by restoring more authentic aspects of history. You can open the web page at any time to play our game and don’t need to download the client. You are more than welcome to check it out by experiencing it deeply.Best regards.