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Greatfrito's Comments

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Boxhead: The Zombie Wars

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Mar. 14, 2008

Rating: 0

Very, VERY excellent. Good to see another of these titles.

Lab 06

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Mar. 12, 2008

Rating: -1

Could be better.

SHIFT

Play SHIFT

Mar. 12, 2008

Rating: 0

Decent enough. Fun to play, but only once-through. Also, pretty simple. I think I had to "think" on one screen, and that was it.

Drone Wars

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Mar. 11, 2008

Rating: 0

Pretty damn awesome. I'd like to see more variety, maybe, but this is pretty excellent already.

Insurgo

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Mar. 08, 2008

Rating: 0

Clever little game for a little while.

Modern Tactics

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Mar. 07, 2008

Rating: 0

Yeah, I knew Archbob wasn't the writer for it - perhaps I should have been more clear (but the "you guys" was there 'cause I thought it was a team or something). As a first-time-out though, this is pretty phenomenal. It's a great start, and I hope to see you building on it in the future.

Modern Tactics

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Mar. 02, 2008

Rating: 0

Archbob, you guys really shouldn't abandon this game. If the glitches were fixed up, it could easily have a better multiplayer experience than "Tactics 100", which is a pretty highly rated game. Don't let this game die! Update it! Fix it!

Balloon Invasion

Play Balloon Invasion

Feb. 28, 2008

Rating: 0

Seems the card / badge calls were spot-on with this game - I earned the card before I even knew it had been added. As for the game itself, eeeeh. The big zeppelins are just too tough - I'm not even sure my cannon is doing any damage to them. And... the game runs really slow. Slower than Stormwinds or Pillage the Village, and that's with all of the quality things turned down really low on this one.

The Commanders Sister

Play The Commanders Sister

Feb. 26, 2008

Rating: 0

Uh... the "story" is a bit... obnoxious, and the gameplay has "issues" with being "hard for the wrong reasons". Seriously, the repair cost is just ludicrous. Once you start fighting the APCs, you can barely make a profit, let alone build new things.

Follis

Play Follis

Feb. 25, 2008

Rating: 0

Pretty neat little game. Not something I'd want to spend a ton of time on, but neat.

Modern Tactics

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Feb. 23, 2008

Rating: 0

I know I'm giving... perhaps -more- feedback than you actually want, but this game has soooo much potential (I love the multiplayer... when it works). > We were having major problems with the second glitch tonight (not showing movement on each other's screens), which ruins the whole experience (basically turns into Battleship with grenades). >> Also had some problems with it totally freezing up, the last time after a Stun grenade, but I don't think that was what caused the problem initially.

Modern Tactics

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Feb. 23, 2008

Rating: 0

Okay, tried some multi, found some more "issues". >> For some reason, grenades got stuck going off on only one player's turn, right when it started, instead of at the start of the player's turn who threw them. It really unbalanced things. >> Also, for some reason my opponents pieces didn't match where the really were, making it impossible for me to target them (except with grenades). That -really- needs to be fixed.

Modern Tactics

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Feb. 22, 2008

Rating: 0

Another small oddity, now that I've unlocked everything and am trying out the bonuses/weapons/abilities: > When something adds "range", either for attacks or for movement, it only adds in the cardinal directions (straight lines), instead of adding to the total number of squares. Is that intentional, or can you change it? It makes it really hard to set up good sniping shots. > Also, attacks never seem to hit with extended range weapons - is the hit% based just on the distance? If so, that maybe needs to be tweaked, especially for sniper rifles. > Also, I can't make new classes now. Is there a limit? Is it a glitch?

Modern Tactics

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Feb. 22, 2008

Rating: 0

Another small oddity, now that I've unlocked everything and am trying out the bonuses/weapons/abilities: > When something adds "range", either for attacks or for movement, it only adds in the cardinal directions (straight lines), instead of adding to the total number of squares. Is that intentional, or can you change it? It makes it really hard to set up good sniping shots. > Also, attacks never seem to hit with extended range weapons - is the hit% based just on the distance? If so, that maybe needs to be tweaked, especially for sniper rifles.

StormWinds 1.5

Play StormWinds 1.5

Feb. 22, 2008

Rating: 0

I did the 5 campaigns, but it isn't registering my card. The -game- knows, but -Kong- doesn't.

Elite Forces:Defense

Play Elite Forces:Defense

Feb. 21, 2008

Rating: 0

A good TD game, and even better, something different-feeling. I'm not a huge fan of "heroes" in my TD games, but that's just my preference. Good to see a TD game with some unique elements and mechanics.

StormWinds 1.5

Play StormWinds 1.5

Feb. 21, 2008

Rating: 0

I was in the "Man, I played this game before, it's not that good" camp when I came back in for the card, but after getting stuck playing it for a while, I remembered why it's a favorite. Addictive, if nothing else, but I'm a sucker for "defense your arse" games like this.

Modern Tactics

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Feb. 20, 2008

Rating: 0

Oh, hey, just noticed Weapon Attachments actually load today. Awesome!

Modern Tactics

Play Modern Tactics

Feb. 20, 2008

Rating: 0

I've not gotten into a Multiplayer game yet, though a buddy and I are really looking forward to trying it out. I bet it would -reaaaaallly- great if you could name the classes, eh? Eh?

Goblin Defense 2

Play Goblin Defense 2

Feb. 20, 2008

Rating: 0

Yeah. I seriously just put something heavy on my spacebar and let it sit, until I realized that I really could be doing better things with my time. Game is... Interesting, I guess? Would need a lot of work to be "fun" though.

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