The game moves too slow. I don't really feel like I am accomplishing anything when I play this game, and feeling accomplishment is the main reason why people play RPGs. As well, equipment options feel far too limited. There's very little to do that allows the player to make one person's character differentiate from everyone else's. I really want to like this game, but it feels so empty of content...
Sometimes one needs to mute a game without muting the sound on one's computer. There is a reason why a mute button is standard courtesy on most flash games. And while I don't appreciate the author of the game randomly messaging me and calling me an , I decided to at least give the game a chance. The game is kind of neat from a barebones perspective, but it gives an unfinished vibe. It needs... More. It has a lot of potential, but as a finished game, it could do with Upgrade options (outside of the stuff in the Aliens mode). I can't really give this game awesome marks the way it is.
Oh ok, I see what you are saying now, I will integrate a mute button shortly then ;) Thanks for the compliments. The 5 modes show how the game evolved over the course of 5 years, as I started with Unity on this project, and also spending plenty of time on other Unity creations, I learned more to come back and apply that knowledge to Starcruiser. I hope to one day blend it all together into a simple MMO with PvP and NPCs, upgrades, etc. Check out my other game on Kong, Future Car... Since the early days of Unity I have wanted to create a vehicle simulation and eventually also into a multi-player game. Beats the handling of any other Unity 'car game' I have seen so far, and by a large margin I might add. Over 1 year of work on it. Enjoy, and thanks again. I will no longer 'spam' chat rooms lol ;)
One thing that I can recommend about this game: Cut Out doesn't seem that important, but it is a huge money maker, and makes the game easy mode. 50 mana to get 100 gold? Amazing!
I bought this a while ago. It's a really good game that is worth the money. I can sympathize for those people that don't have the money to buy the game, or are 12 and don't have a credit card, but sometimes, when someone makes a good game, people pay for it. This is one of those cases.
I actually kind of like this model. This is the kind of game that I would, and just did, pay $5.00 for. More specifically, it's the type of game with a plot that I can have the wife play, enjoy, and say that it is worth the $5. This is a good business model, to be honest. I miss the old days when I would go to the dollar store, buy the $1 Floppy Disks with the Shareware games. This kind of reminds me of that.
I would definitely introduce the concept of the referee adding points to your time BEFORE you require it to get a gold score. I spent a good 3 minutes trying to figure it out before I decided to just skip the level. Just that alone took a lot of the fun out of the game, and I find that I won't be able to enjoy it.
Rated 1/5 because Chrome and Flash are having a problem with each other on my computer, and it won't recognize my keyboard in this game. I guess it's not this game's fault, but I'll blame them anyways.
When I first started playing this game, I thought that it was crap. But after the 30th question, I saw what the developer was really trying to do with this game. I won't spoil the secret for you, but it really was eye-opening. Great job, DL! This flash game is proof that Ebert was wrong when he said video games can't be art!
Hmm...supply and demand? That Grinn economy is wacky.