1 staring all your games for the BS of having people who make any complaint against your game -'d till it isnt shown :) But thats what happens when youre a tool
Thumbs down me for posting a non-exploitable bug in the game? Nah Kong users wouldnt do that. Think that other guy was right, the dev has a team of monkies to thumbsdown all the negative comments about this game. Changing to 1 star, happy now?
also if you right click while placing your champion on accident he will disappear and you cant place him again unless you refresh the game, down to 3 stars so far..
Forgetting/Neglecting/Intentionally-leaving-out the option to have towers hit the enemies closest to the end is a huge mistake...It constantly costs you and results in enemies getting through when they easily wouldnt have with that option..
Im on the 5th level now and so far its very good, Ill give it 4 stars. It could use some work still like the tooltips which you already mentioned youre adding in soon.
I see the images of a Axe, Swordsman, Monster, and Scroll on the top? I assume theyre going to come into use after you implement something new.
As I saw someone else say, really nice touch adding the pets for the Tamer, its pretty unique and I like that a lot, especially since their free. They give the chance to have the free ones do some damage while you focus on upgrading other units.
Suggestions: - More upgrades for characters, upgrades of different types (Range, damage, attack speed)
- Some way to spend the points you earn doing well in the maps. They dont have to be huge upgrades but just some things to make maps worth replaying for more points. Something like added starting food, cheaper units, cheaper upgrades, etc.
The music needs to be longer than a 10 second loop on the Formation screens. The battles arent much better either but every time I have to upgrade my units Im forced to set it to mute so I dont have to hear the same clip 12 times while I go through all my units lol
Well first I have to congratulate you on being so active in the comments, thats fairly rare but it does speak a lot. Players always appreciate hearing and talking to developers.
Improvements for future updates? Hm, option to have a path that has some random curves? (You may want to slow it down on turns so peoples mice can keep up) Or possibly powerups of sorts. For example: One to freeze the moving traps for a few seconds, one that can slow the traps for a few seconds, and maybe a more rare one that destroys the next trap or allows you to pass straight through it? The last one seems like it would be more difficult to implement though.
No shame in remaking games but I think its critical that you build upon it, and improve it in the process.
Thanks for your reply :) The tunnels are completely random at the moment already, and if you're in HARD mode you get curves :) I'm also working on a game mode which includes things you have to collect, and other stuff too :)
It was a decent game and all but this games been done multiple times, I didnt see anything new or exciting. No creativity.. Only difference really is this is on unity, which is a pain in the arse, and it has a scoreboard.
No problem, I appreciate your comments!