Day 43: It appears that the money being spent on coffee each month far exceeds the total annual salary of all of my employees put together. Note to self; investigate the matter.
I think that bosses should be made harder. Bosses do less damage on me than the average monster from the previous floor does. Seems weirdly disproportionate.
A great build for beginners is as follows: Put all level-up points into defense, get the transmute skill ASAP, put most skill points in the bottom right of the tree, wear gear with MP regeneration, and enhance the other slot with HP regeneration. For the past 20 floors I have come out with full health without having to use any potions or spells.
Would like to know how much % boost each scrap metal will give after a reset. The way it is right now I have no idea if upon reset I will gain .01% or 1000%
In the progress bars it would be nice to have a numeric time remaining, as it is hard to tell how much time is left with the really slow progressing ones
I was going to do this but I stopped because it looked really cluttered and 'busy'. Plus I have an OCD seeing completion bars AND a timer at the same time. On top of that, it would add a TON of new CPU math processes to my game meaning frame math calculations per second for everything including conquered countries, people already claim our game is "CPU heavy". I just don't think I will be doing that or, if I do, will be way after I add the final promised thing to the game, and it would only be added as a high quality graphics mode thing instead of low due to CPU processes. ~Taiga
What error are you getting?