this was actually kinda fun. albeit a bit annoying, and not for those with no patience. honestly, once you get the cresent, go to the uranium. it makes things alot easier when you get the iron finally. aka depleted uranium rounds, which totaly kick those stupid cultists asses.
A Review:
Playing this game is pointless. Whenever my men get pushed back "behind" my base, the enemy never attacks them, they just keep shoting my base and I die before I can even retaliate. Second, the damage seems too variable. For instance, when I used my strike the first time, i took out a tank. The next time I used it, it didn't even kill a rifleman. Finally, the countries you control can get counquered too easily. I managed to get halfway through Africa, then the other alliances forced me, in the course of two turns, into only one country. And no, I actually know how to play this game. As a side note, the increase attack power option does not seem to do anything.
damunzy, the "she had had a fever" is actually correct. so is the "i had struggled to imagine...". i'll concede the chemist and lever to you. but in britain, pharmacists are called chemists.
...... this game sucks. half the time it never shows the roll, and it will let the computers choose whether they attack right after reenforcing. this is a 0/5.