I second wsith101497. The instructions were completely unclear. Nobody reads the instructions in the side tab anyways.
Also sometimes the ghosts spawn directly in the player. You should prevent this.
The game feels a bit slow. It takes the enemy ages to come around the fence and you move pretty slow too.
Maybe you could tweak this a little to give us more of an action feeling.
Noted and agreed. This was mostly just a joke project but if I ever update it I'll make sure the camera keeps up with the horse a little more comfortably.
Sume suggestions: 1. have planets named: planet-planetnumber-solarsystemID-galaxyID-superclustername. 2. (Bug maybe?)When you use a speedup item on a building, you get all the ressources the building would have created in the time which was fast forwarded. This gives you a great early advantage. I'd prevent this in your place. 3. Oretanks don't remotely store enough ore. I had a whole solar system filled with tanks and they could not keep up with one ore planet. That was very annoying untill the global collect-all-tech. They should get buffen. Maybe a technollogy which increases their capacity. 4. The water idle game escalates too fast. I didn't leave my solar system and had gravity converters.
2 is not a bug, it _is_ there to give players an advantage. For 3 I recently raised the ore tank level cap from level 15 to 20 but if that isn't enough I can buff it further to 25. 4: Yeah, some people already told me this, but not really a high-priority atm.
Those guys are not too smart. Archers could easily stop her if they aimed for the horse. And the hoplites are even worse. They die no matter if they successfully stop her. Not to mention, that they could just wait under a branch.
The survival mode should gradually increase the difficulty by giving the enemy more life and firepower. Right now the health packages are enough to substain the player indefinitely. Other than that: nice game.
When every thing fails: Place single tiles in a checkered patern and then jump with a remaining tile through the holes to see if they connect. This way you can reduce the number of single tiles quickly without looking at the picture at all.
Thanks for checking out the game and letting us know what you think. We are currently working on a few improvements that should help the pacing!