Agree with shirt. We should have an option at least to lower the timer. Most games could have 15 second timer and be fine. So many minutes are used up with an opponent who has a single choice. Also, there is a major amount of lag recently - THAT'S WHY NO ONE IS PLAYING IT.
I believe Tafari should be 50% auto intercept. This way people could try and swap out if they were really hosed, but 50% they'd get auto intercepted in addition to being attacked(or whatever Tafari was doing that turn)
The game is un-necessarily slow. Can we all agree that if you have one move to make, it should make it for you? When you don't have enough energy to range <50, it should stay pat for you. Likewise if you are stunned and need to rest. Otherwise, the game is un-necessarily boring. And its boring enough as it is. Also, do something about the wild randomness in the game - you could play perfect and miss the last hit, or crit on it - turning the game entirely on luck.
Cornelius is a great noob basher for people who do not understand Hypnotic stare. Two times I have killed all 3 of the opposing fighters with him alone and no swapping.
The problem with higashi is that you have to mindread. With tafari, its a sure thing, and you don't need to waste turns intercepting when your opponent isn't switching.
I think most people would agree that Tafari is the most powerful card in the game. If you're winning, he turns the game into a sure thing by making so your opponent can't dodge anything. Instead of not allowing your opponent to swap, maybe give it a 30% for an autointercept, but allow people to swap if they want.
1. Allow the attack "animation" to be interupted by the user's next turn! Why else have such crappy animation. Just put the damage up first and keep it there, then we can all move faster!
2. Make ai better. No intercepting when user can't / won't switch.
3. make the game less random somehow, without slowing it down. Rocks/paper scissors gets boring after a while. One way: Make all characters higher hp, then make the game faster (see above). That eliminates most of the randomness. Also, instead of "chances to miss", lower damage instead.