Playing with a 52 card deck IRL is as pointless as arranging coins IRL, great game aside from some difficulty issues. I can plainly see you tried not to make it too much like Chinese Checkers, but larger levels would be more of a challenge than trying to do it in 5 or 6 moves.
Totally, we were restricted in board size because we were trying to develop for mobile devices at the same time. That's a really good idea for a future design though.
I love when the computer uses Acceleration (continuous +2/-1) on my 1/1 and I give it Basilisk Blood (+0/+20 and no attack, defend or abilities for 6 turns)
The lifespan takes too much time, and not enough battles occur to get enough money to afford it. It needs more control of the order. I shouldn't be asked to buy the Divine Edge, Elixers, or Life Span when I don't need them and can't afford them in the game. I should just be able to buy these in the same Marketplace Adventure or have a pop-up menu shop to buy them. 3/5
Level 9 is broken, I can't solve it and I've tried every way I can think of, the ball just gets stuck in perpetual motion that I can't alter...just after the lvl 8 badge of the day, but eliminates replay value...
Way to save my 36-9 score while linked to Kong...i couldn't get the ratio over 1/4 even replaying the 2nd match. This game's shuffling mechanism is enough to lose games before they even start.
A multi-player for this game would be awesome, but some of the maps' orientations would make game play unfair. Theres also the perspective that SPE and AGI are only advantages in role-playing games with invasive maps to reach & explore.
The CPUs aren't too cautious about not attacking w/ defended & countering. I beat Woody(6th) b/c he SP'd me while I had 100% DEF & had just gottan a 432% Counter Combo; did 285 dmg FTW!
Some games need a walkthough to save gamers lives, but this one doesn't; there's only so many things you can do and it isn't reflex or strategy reliant. Easy to retry.
You simply must know how both: be at a rave & live life. Being at a rave; move. Live life; Take chances. I kept trying this, then got up had a glass of water, had a short walk/talk outside, then PWN'd this game 1st attempt upon my return. You also can't make large arch jumps or you will die.
Gotta say, that was challenging. One can perceive which area the difference might be, but it could still be a guess. Just like how we know what we know, except for everything we've neglected. It's fallible perception either way, but improving such isn't passive mental conditioning.
Oh really!? A game with RPG elements that aren't fully explained to you? Get some courage. The equipment effects are all readable, so upgrading stats and changing accessories to better suit this stage of beast evolution? Cool. Move mah beastie up & down the left of the screen and moving in the path of bullets so I can dodge & counter for extra fire power!!
Mainly use the shotgun in Zombocalypse, capitalize on spread damage wherever possible and swap quickly to the pistol to hit stragglers. Don't bother reloading, just keep firing as single shells reload.
Totally, we were restricted in board size because we were trying to develop for mobile devices at the same time. That's a really good idea for a future design though.