Levels are too damn buggy. I want there to be at least one checkpoint in each level just so I don't have to deal with all of its crap again when my dinosaur is pushed off a platform or I'm hit by an enemy through the floor.
Too many times I would do the right thing and it would tell me I was wrong on my first try (strangely, especially with the beverages). This needs to be fixed for anyone to win.
Dang. I have something to comment right off the bat: Jumping should not feel like I'm hitting my head on the ceiling unless I am doing so. There needs to be hang time on jumps.
Some of the specialty enemies are far too drastic. I'd rather let a kid sit on my truck while shooting at the street because I fear the pageant girls' trophies. They're too damaging... it's unfortunate.
This game is amazing. It's so simplistic yet incredibly addicting. I love the graphics, especially the character's trail and his shadow just after the jump. As if it wasn't tough enough watching out for the pads, now there's an increasingly fast laser to really keep me on my toes. The music only pulls me in more. I want to play this forever. Current record: 445m.
The easiest way to defeat Saul's dragon is to wedge yourself in the corner directly above the portal. He will be try and fail to hit you while your own dragon and the girl tear him apart.