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Game comments and reviews
Aug. 14, 2016
Looks like memory leaks or something. Game stutters more and more the longer I play, and it doesn't take long to get all but unplayable.
Aug. 01, 2016
Can't get past the first save screen. Won't let me pick a slot to save in. Don't feel like braving the uninterruptable and slow text display with the unmutable, loud, and intrusive music to try for a third time.
Jul. 18, 2016
talk, talk, talk...
Jun. 11, 2016
Owwww, my brain!
Feb. 10, 2016
I suppose it might be a feature, but if you restart a new game after turning Turbo on, it stays on in the new game and can't be turned off. Makes training up rather easier than it probably ought to be.
Sep. 03, 2015
Of course, I found it not 30 seconds after saying the game needed a way to zoom to your deepest level.
Desperately needs a way to teleport to the deepest level you've seen, or maybe to the beginning of that boss's domain. It's a long and tedious walk back down if you die.
Jun. 16, 2015
I think the game is too slow in a number of areas. It seems to take forever to get through a match. A few thoughts: Is the countdown functional or cosmetic? If cosmetic, please lose it. Can bots please spend less time "thinking" and more time shooting? Can the program please predict the trajectory of something and cut it short if it's just going to float around for another minute and then die anyway? Any other cosmetic pauses (the victory lap, f'rinstance) could be shortened.
Feb. 07, 2015
It'd be nice to have tool tips appear when you hover over a unit type, so I don't have to go to off-line help or wait until I've deployed and upgraded a unit to see what it does.
Jul. 03, 2014
Wanted to love this game and put some good time into it, but rated it 3 because of memory issues, poor jump response, and the issues around managing equipment that others have described. Could have been 5/5.
What's with the ghost of the second boss? Is there something I left undone or does it mean I'm not going fast enough? My kitties die if I take the time to fight anyone.
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