Having to dance around an select certain letters is kind of lame, and for bosses they are toughest when you first start fighting them and just become sissy after you've blown something up. They should get gradually harder as you beat on them not easier. Have them start by shooting less and make them shoot more as you kill them as is the usual for these kinds of games. You can make the points that take damage not be the things firing so it doesn't look weird.
Sometimes your untis won't attack, and you can win after you lose. Enemies will stop spawning, and if you have units past the mafia they can pass the finish and make you win. Not a very good game anyways IMO.
Getting stuck on blimps sucks, you should roll off or be pushed. Being stationary on a big pillow certainly shouldn't blow you up. Also when I increase shock resistance the number for it in stats goes down, so that is confusing. I don't know if it's actually working or making it worse.
The bomb should do a multiplier of your current weapon damage. I one shot enemies with my equipped weapon but I tried three bombs in a row and didn't kill a single thing. After the first or second level bombs become useless as it stands.
On sea snake you can pass through the pellets when going up towards them while they fall. Also, that sucker can't hold his breath for crap, what...10 seconds?
My two weapons guy loves to jump to the back row and just appeal over and over. I think it's just because I have points in throw, so I could get the skills over it. Pretty lame.
i fixed it =)