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Theory of Magic

Play Theory of Magic

Nov. 09, 2019

Rating: 0

argh no edits here, of course it says 0.1/s in both cases

Theory of Magic

Play Theory of Magic

Nov. 09, 2019

Rating: 3

I suggest for training and actions you introduce *activity effects* and *completion effects*. For example the Languages skill says under *effects* "research: 0.1/s" which is awarded each second during training, and "train lore rate: 1/s", which is awarded on completion of a level. It is a bit confusing sometimes whether the award is forever or just during the activity.

Trader of Stories - Chapter 1

Play Trader of Stories - Chapter 1

Mar. 08, 2017

Rating: 0

Loading autosave from before the outro did not work for the badge, but replaying the whole game works.

:the game:

Play :the game:

Mar. 07, 2017

Rating: -4

I don't get this game. 1/5

Tangerine Tycoon

Play Tangerine Tycoon

Mar. 01, 2017

Rating: 2

Why is this under the puzzle category on the frontpage if the tag has a rating

Clicker Heroes

Play Clicker Heroes

Aug. 20, 2014

Rating: 2

10 level / 100 level money in short: 14 times / 14k times the amount displayed on the level up button longer version: amount per level increases by approx. x1000 per 100 levels, that makes (exponential growth) 1000^(1/100) per level. Now sum 1000^(i/100) from i=0 to 9 or from 0 to 99 and get the amount in the top line.

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