Ascension lvl 4 > we need two different inventories one for consumables and one for equipments / Currently quick slot is not quick. It's only useful to have four more inventory slots. Could be good to add use on a/use on b/use on C / use on all
Hmmm... We actually haven't gotten the search tool suggestion yet, that's an interesting one. The recap of current production levels one is the top request and I am going to see about getting that one in here soon. Thanks for the suggestions! :-)
@Densh, beware of people unique talent within your team! For the spiders you need to climb with barbarian to have them half lived. + upgrade equipment and characters
Good concept. Could be a VERY good game if improved. More ressources and equipement features, more factory space (at the moment it's just frustrating, not fun), blueprint mode as red legends suggests, aptitudes/specializations: could be mass-producing $$ or green-producing (bonus for efficiency and less waste) for instance, pollution measure (gaz, ressource extraction) etc etc. Also 21st century graphic design.
I suggest the following : let the player precisely target the monster to click. at the moment it's messy + put the abilities a few pix down, you cannot see the life bar of monsters that attack the lower line.
Thank you for the feedback. The abilities do have a mask that counts down while they are active, but some players have mentioned they can't see them. It's on our suggestion list to consider a different colour of indicator.
Hints are ... well super helpful, maybe just a little too much... Did you think about a small hint feature (only a square to give certainty?). What about a 'why don't you start here?' hint on included puzzles? Getting start is often a problem on 50x50 :)
Hmmm... We actually haven't gotten the search tool suggestion yet, that's an interesting one. The recap of current production levels one is the top request and I am going to see about getting that one in here soon. Thanks for the suggestions! :-)