Thank you so much, we are happy to hear from you!
Right now the game is in the early stage of its development, that's why we strive to build a strong community of interested players who can offer constructive feedback for the game improvement: balance questions, game play dynamics and engagement capacity, user friendly interface, etc...
From our side, we are ready to implement all reasonable and relevant suggestions and proposals. We aim to build the game which will be exciting and interesting for YOU!
PVP is coming really soon - We have the same networking core from Ember Strike 1, and the AI's are presently running on the server. In other words, we have all the hard work in. We just didn't want to add PVP until we had the rewards system balanced out.
Cool game, Enjoying it. Only issue is the color scheme & the "theme text" kind of stuff makes it pretty difficult to figure out how to navigate the menus at first.
*Woooooooooooooooooooooooow* What a high pay to win wall. That's kind of ridiculous. 12 fights total then you have to wait like 30 min - hour to play again unless you pay. No thankksss
Just another pay for VIP and buy your way to the top style game where there's no skill or anything involved. Just another auto play -> pay more money - > auto play some more style game. Unless you like dumping hundreds of dollars just to stay relevant on the leaderboards in a game that will be abandoned in a couple months, I'd steer clear of this R2 wartune clone garbage.
It's already on facebook. Starting on this game means you're way behind everyone else. It's your typical browser empire builder style game where you have clans and go to war with others and blah blah blah. If you've seen this kind of game once you've seen it a million times. The only difference being there's no separate kong server so you have no way to compete with higher level players.
We thought it would be a better experience to let players play on a server with other high-level players who can also help them out - alliances are always looking for more members and our players will often help new players by opening cargoes for them, etc. And, you're protected from being attacked by high-level players while you level up.
We also have real-time combat, which if I may say is pretty darn cool and something that other browser "builder" games don't have. :)
Not a fan of the forced friending though I think it's just a bit buggy. After playing for a couple hours, I'm acctually really enjoying this game. Gives you a ton to do. Your team autofights in battles, but you choose what members your team has and what skills and effects, so theres still a ton of customization. The number of options they give you for team composition and fights makes the autobattle much more strategic and fun. Also it's a new server for kong so that also makes it a ton better.
The energy/store bought energy stuff in this game is .. so absurd. I know you guys want to make oodles of cash, but this is just ridiculous for a game that autofights for you.
Referrel Code - G7Y8S0 . . . Now that that's out of the way. Kind of sucks this isn't on a separate server from the facebook one. A lot more people would stay interseted if it was a Kongregate only server. Neatish game though. Getting crew members is broken, referrel bonus is really nice. A lot more fun than the regular stale formula for mmo strategy browser games.
Thanks for the feedback and bug report. We'll fix the crew invite function soon. Meanwhile, you can use the "Invite Friends" button from the top navigation bar instead. This allows you to invite crew based on their captain names directly~
This game has already been running for a long time. No new kong only server, and about as generic and boring as you get for one of these cash shop browser strategy games.
Don't waste your time with this garbage.
Hey there Guiltygear, we’re sorry to hear that you weren’t able to enjoy the game during your initial playthrough.
Kingdoms at War focuses heavily on social and community-based gameplay and that becomes a big part of what keeps our players coming back day after day. Once you’ve managed to grow your kingdom a bit and get into a clan a whole new world of things to do opens up. You’ll find yourself (and your clan) taking part in Epic Battles against enemies in search of gold and other rewards, declaring War on Rival Clans, and even participating in our ongoing War Tournaments.
We understand the game may not be for everyone, but we hope if you give us a chance you’ll come to love what we have to offer. If you have any feedback or suggestions on how we can improve the game you can send them directly to the developers by using the feedback link found on the bottom left of the game.
Thank you so much, we are happy to hear from you! Right now the game is in the early stage of its development, that's why we strive to build a strong community of interested players who can offer constructive feedback for the game improvement: balance questions, game play dynamics and engagement capacity, user friendly interface, etc... From our side, we are ready to implement all reasonable and relevant suggestions and proposals. We aim to build the game which will be exciting and interesting for YOU!