Set every ally to focus on Reloading after Big Gun 11. They'll naturally gain Big Gun skill by firing, and once you hit Reloading 50 or so they'll be firing another Grav shot before the first has even exited the map. It is absolute murder.
Replace guns with better guns as they become available from the shop. Horde coins to spend on targets of opportunity. Equip every grav gun with a Leech module and never feel pain. Horde Damage and Anti-Armor mods to build a shotgun of annihilation for your Sheriff. Upgrade walls and sandbags at your leisure. Never buy looters or trainers of any sort. Party every single day, priority #1.
Fun bug time! Stop reading now if you don't want to know about possible exploits!
ut wait, you don't have a gravity gun? Its okay, it happens. As soon as you get your 4th party member your goal is to max out the shop's inventory. Get every slot in the game.
What? Still no gravity gun? That's okay. Use your AP to cycle the shop's inventory until you get one for every party member. If you had the Ultimate Hardcore badge you already start with a single gravity gun, and by milling the shop inventory over and over you can quickly get two more. I usually am fully equipped by day 20. Maxing Active early really helps with this.
Okay. So you have 3 guys with grav guns, right? You're taunting like mad so you're rolling in gold, right? And your funneling the gold to the Villa and partying every day so that you keep doing more and more damage, right? Okay, good. You've beaten the game. Nothing can possibly stop you. Use your Sherrif's gun of Absolute Death to just roam around the board picking off ranged units while the gravity guns mow down wave after wave of footsoldiers
Upgrade Doc Holliday and Taunt. Holliday turns you into a killing machine and you'll be blowing all your spare AP on Taunting to build up gold. The HP bonus the enemies get does not stack, but the gold bonus does. Taunt early, Taunt often.
For your allies you want one Ranger and two Nobles -- three Nobles if you're feeling feisty. The key here is all these classes start with the Big Gun skill. IMMEDIATELY put every ally to focus on this skill. The goal is to get it to 11 as soon as humanly possible. Big Gun 11 is needed to use the Gravity Gun, otherwise known as "easy mode." You will want three of them. Every ally should have one equipped. Use your AP to cycle the offered recruit until you get the desired mix.
DO NOT UNDER ANY CIRCUMSTANCES ACCEPT AN ALLY WHO CANNOT USE BIG GUNS.
In the beginning, your primary goal is to collect medals. Medals carry over every future game, so they just make you stronger. Set a medal goal and just go for it one game, then start again and go for another. It gets easier every time.
Medals you don't need are the Chicken medals and the Sister medals. They are a waste of time.
Once you've got a good set of medals its time to start a solid hardcore run.
Pick Sheriff. His shotgun is the best starting weapon in the game, and you'll be using the normal shotgun for your entire career. The combat shotty and auto shotty are worthless.
Here is what you do. Hold down the shift key, which puts you into auto-reload mode. ONLY FIRE ONE SHOT. Shoot once, reload. Shoot once, reload. In the time it takes you to recover from the recoil, the next bullet will be in the chamber. Do this and you will never stop shooting, ever.
Guard: Boss I saw a assassin run behind those crates!! Boss: Meh Just leave him not like he is here to kill me. Guard: Are you Sure? Boss: Yeah, who knows he could be here for the tea party later on. Guard: Yes SIr! 10 mins later at tea party... Boss: Kill the Assassin! Guard: But, But.... He's here for the tea party!
Graphics: Great
Storyline: Excellent
Continuation of storyline from previous game: Excellent
Weapon Variety: Very good
Teammates: Human: Good, Alien: Could be alot better
Player Response: Great
Badges: Challenging, which is good.
Game Balancing: Good
Overall Rating: 4.5/5.0
Comment: Great game although what lets it down is those Alien teammates, really all they do is stand around and get shot, many of the alien campaign levels would be easier if you went solo.
Suggestions: Perhaps a minimap that shows locations of flags and teammates i probably wouldn't want to see enemies on a minimap because in this kind of game it takes away that nice element of a suprise around every corner :D. also in the alien campaign maybe make the teammates have a little bit more brains, instead of standing around, or running in there like Rambo...