Pumpkinpies, I c like this: it is a multidimensional pseudo world (no real death); each world with its time; the same being in parallel universes that communicate with each other; and the ones that died; but here all these pseudo multidimensional worlds are "colliding", are becoming the same; so the entity, the being, is aware of all the dimensions at same time, it becomes aware of all its lives (one being, many lives), so the experience (bad ones) of other lives, teach the current one (the one in the present); it remembers me of that old idea about reincarnation, but think like all lives are happening at same time :).
ahhh almost forgot: should add confirmation dialogs (that could be disabled) to battle and rob actions that are in the same place of go and other "good"(as not evil) buttons...; also there is a bug: after a battle, if you fastly click "go" you have a chance to skip next battle! heh :o
very good! to improve could add options we could check to avoid unnecessary clicking: auto help/rob poor in health ppl; auto ignore mercs; auto allow enforcers; auto take treasure; auto go!!; auto sell in next town (with undo button!); highlight best item (and 2nd best) to trade at next town items list; add higher combat items levels so game lasts longer; with all this I would give 10/5 stars xD
Very cool! It remembered me a mix of Fallout2 and DeusEx :). Btw, the text reading part could have some images about what is being said, not need to be together with text, we could just put mouse over words and images would show up below mouse :) (somewhere not covering text..). Too short :-<, I will give 5 cuz its cool.
I would like to see this shotgun like game on a normal plataform with foes fighting u back. There is almost a pattern (despite random) that if you stay at edges and shoot diagonally you almost always hit 2 or more, just shoot about 5 times and run for ammo :).
oh, I just thought it, we could be able to expand our "real life" apartment with money, making it larger, adding facilities like... (uh, that must be thought yet xD), I think it would be cool!
Hi, I just lost all my savegames (2 high level). I think it is related to Kongregate storage; once, in another game, I went on local storage flash settings, and just for a test, I hovered it below 1MB (was 100kb I think), and it promptly, without dialog box, without warning, just erased all my Kongregate games data, I checked... If you wanna try this on your machine, find where savegames are stored and make a backup first. I think it a bad thing, and should be advised or corrected... (it is not a game complaint, is about local Kongregate storage...) :(. Anyway, I will wait for the next release to play again, great game man! we count on ya! xD; btw the 3 in game musics rocks! u created them?
this game is not supported on linux as I understood from game site forum at www.sacredseasons.com, also at forum I post how it is working on my linux: just use winetricks and install flash and firefox from it, and game will work :).
It says: 100% loaded, and show up a "GO!" which I click. Then a fairytale music begins, and the only thing I see is a black screen. It load in about 10 seconds (to reach the 100%, I got good internet connection). How to change the internet source? I can see no ingame gfx, only the black screen. I am at Ubuntu Linux, with firefox (I tried Opera browser also, and nothing happened) I think this bug is related to linux flash player. Btw I click on the report bug button but nothing happens D-: D-;
Just remembered, I miss also: a minimap; differently sized rooms (all are same size?); character statistics could be visible even if you are in need of spend level up points; custom habilities character, with disvantages to balance; # I think thats it!
Very Good game! 5 stars!
# Pros:
- if u calc the AP for shots, game can go very fast (round begin and end are automatic)
- weapons seems well balanced (range, dmg, AP)
# Suggestions:
- could add more variety
- stealth, deceiving, mines, laser mines, pets (bots), spy drone, emp grenade, electronic lock-pick, moving bosses
- improve environment looks, more terrain/walls variety
- auto-save
- AP transfer to next round (max 5)
- auto-next round if it has remaining APs, so we can hold "key 1" for a fast fight!!
- auto-comparison for equipment (hightlight better ones than equipped) for a faster gameplay!
- hability to drop items, so better ones can be get from floor!
- multi loot items (auto loot if one item only, or even if many, could be an option, no dialog prompt)
# Bugs:
- Message buffer (above player), seems to be being flushed very slowly sometimes.
- game gets slow after some time of gameplay (I think cuz of msg buffer).
# PS.: in 3D would be cool! xD
5 stars,more fun than MR1!
Review
Cool
-when hurt, screen darkens, usefull avoid look HP! colorizable?
-explod rock monsters
-melee weapon
Bug
-lava monster:blind beam darkened everything;but 2nd time I play,all mobs and self were visible
Troub
-cursor visibility:could be 2 simple lines (horiz,vert) all over
-UNDO skills b4 leaving
-arrows on bosses, very slow, limit 6
-mobs could contour obstacles
-transp explosions, we could still see projectiles
Sugest
-blind mode still see self
-sell at shop
-auto save
-scavenger,no shop/money,more drops
-buy older equip
-visual/sfx melee hitted monsters
-step on blood make we random slip
-mobs hide on floor or fly?
-break rocks,from dead mobs,not map,target to arrows hit!
-luck skill for critical hits
-spell casters use wands
-teleport arrows with effect
Melee
-skill swing faster
-hammers:throw back a lot,hits less,no critical,stun chance
-swords:t.b. somewhat,hits fine,some crit
-spears:t.b. a bit,hits more,good crit
cool if MR3 in 3D, xD