Automove could be a bit more intelligent. I can one shot the enemy with my most basic spell, or I could hit it three times with my sword - automove fills the queue with sword attacks.
I don't like that when you stun an enemy (like with the thunder spell), their hp bar becomes solid, you can't tell how much damage you are doing. Need to make it like the status effects on allied units, just tinted a color.
Excellent work - easy enough to not frustrate the crazy out of perfectionists, hard enough to actually take a couple tries on some of the levels and enough variation to make each level fairly unique.
The point is to keep as many boxes in your cart as long as possible, each box gathers point for the farther you take it. if a box falls out quick, you get the 3 - 7 points when it hits, but if it stays for a long time, you can get over 40 points per box.
Might want to fix the bugs of dying without touching anything, and the lines that go through the score box as you move along. Never saw rocks to collect, add powerups or something, allow us to move more than just up and down. Needs some spice to make it worth playing for more than a minute or so.
Period of immunity after hit you are immobile, often means you get hit as soon as it wears off. Allow movement while immune after getting hit. In addition, you have to click again after you click start to be able to control your unit, kind of annoying. Dark background means it is hard to see your own shots and hard to see shrapnel that might hit you.
Disorienting at first, but you get used to it, and then the flipping happens. Only thing I have an issue with it while it skews or flips or moves, you often just can't see what is going on, and it often costs a life with the green boxes. 5/5 for turning it into pong at the end. nostagia ftw