Yay for quests! Is there more? Sadly, no. Once recharge, objects, thrust and bounciness are upgraded enough, it is simple to sustain yourself by pressing and releasing one button in an obvious pattern. Found myself craving for something to change. Sun going down, maybe a night scene? No. Longest day ever.
tried, but yawn. To call this an adventure game is a bit of a stretch. For one, being able to see the whole map at the beginning of an adventure - does that seem right?
Level 24 - this game stopped being fun and too much about luck
This game IS different - unlike similar games, it is not a "beat the clock" game and more of a puzzle/timewaster. Sweet silence
good control and well done. For the beginner to this type of tilt puzzle, consider adding some easier puzzles on the front end - I would consider the second puzzle to be challenging and may turn players off. That would be a shame, because this is a quality skill game.
hi gutlessoneder,
I exchanged level 2 and level 4, as you are right. Level 4 is less challenging as level 2.
Thank you for the fair feedback.
Starry from cabbiegames
Let's be honest, the gameplay is outclassed by many fantastic games on kongregate, but as a teaching tool, there are few that can compare. Really well done, I had a fun time learning and that is a reward I value more highly than any getMedal. I would definitely look forward to an expansion. If you are not already getting paid to teach, you should consider it, mr. dev.
Saw the game, recognized the dev from past games and jumped in with both feet. Finished the first lvl puzzles and started into lvl 2 and wondered if I was missing something - it seemed like a lot of trial and error. THEN read the comments, THEN read the rules, THEN it became a fun puzzle (went back and did everything the "right" way). Looking forward to more!
Though I understand exploiting a successful formula in the string of Papa Louie games, for me it was getting predictable and boring. This game, though, is refreshing, letting the personality of the characters that are so recognizable, be used in a well-constructed platformer. I applaud the many ways to play each level - really well done and fun to play
I play a variety of flash games, but comment on few. This one deserves 6 stars. The game progresses quickly, with achievable goals - some skill required, but not a grind. Very well done. My favorite of the year.
Sometimes my first impression of a game is lukewarm, but ... hey! badges! Then as you play it to get the badges it kinda grows on you. This is not one of those games. Sorry.
The purists will scream that the difficulty isn't there. True, but not every game needs to be ultra tough. This one combines two of my favorite things - fire and ponytails. Good, clean fun!
Weak in many ways, unless this was simply an exercise in point, click, and drag for the designer. If so, no need to pull us into your experiment ... not challenging enough ... not factually sound (zucchini (note spelling) IS a fruit, in fact) ... graphically clean is the only up-comment I can offer.
hi gutlessoneder, I exchanged level 2 and level 4, as you are right. Level 4 is less challenging as level 2. Thank you for the fair feedback. Starry from cabbiegames