Games like this are great. They're ENTIRELY fluff, but the sweet, charming, creative edge still manages to make it fun. At the very least, it's worth the time it takes to complete it.
I laugh every time I notice this is in the strategy section. I'm genuinely curious why a game with exactly the same amount of skill and planning of roulette (considering there's an absolute best strategy to win) is rated so high.
Err, noobpker, in most fantasy environments, the maximum height for dwarves is around 3 feet-ish, as far I've seen, and the same goes for dwarves from Norse mythology.
@Zahi:
1. That doesn't matter, at all, for gameplay.
2. The aiming in Bowmaster was easier to control.
3.Bowmaster had units.
4.Bowmaster had an arrow that behaved much like the traps.
No pause, no mute button, poor hit detection, incredibly imbalanced characters, and lousy control over movement, and yet it still manages to be bizarrely entertaining. Weird.
Balance issues aside, I noticed a few bugs, enemies were getting debuffs that I didn't have towers for, I stopped being able to access tower information windows to level them up on several times, and an enemy in the Decrepit Passage took 4 lives.