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H4wx's Comments

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Shadez: The Black Operations

Play Shadez: The Black Operations

Aug. 24, 2008

Rating: 0

NEW UNIT SUGGESTION: Engineering teams to set up SAM emplacements/ dig trench traps/ set up sandbag walls for units to hide behind OR separate things that do that.

Boombot

Play Boombot

Aug. 24, 2008

Rating: 0

Cannot start a new bomb within a second of releasing an old one. Screws up a lot of careful chain-bombing.

Brute Wars

Play Brute Wars

Aug. 17, 2008

Rating: 0

I somehow have access to the Brute spell tree with no brutes in my party...

Dog Eat Dog

Play Dog Eat Dog

Aug. 12, 2008

Rating: 0

How does this have 3 stars?

The Missile Game 3D HS

Play The Missile Game 3D HS

Aug. 05, 2008

Rating: 0

Awesome game. Very intense. Only suggestion, change the graphics a bit? I'm not sure if color or patterns would help more. Maybe both! Good job on the game!

Amorphous+

Play Amorphous+

Aug. 04, 2008

Rating: 0

The reward is a starter card?

Build a Robot 2

Play Build a Robot 2

Aug. 02, 2008

Rating: 0

http://www.addictinggames.com/buildarobot2.html thief

Paintball - The Game

Play Paintball - The Game

Aug. 02, 2008

Rating: 0

Stolen from http://www.addictinggames.com/paintballthegame.html

Build a Robot 2

Play Build a Robot 2

Aug. 02, 2008

Rating: 0

Oh look, it says Addicting Games at the bottom... That must be where you stole Paintball from, too.

FWG Bridge 2

Play FWG Bridge 2

Jul. 26, 2008

Rating: 0

Add an option to reinforce joints. Hardpoint placement doesn't make a lot of sense. Perhaps another build option- Cables.

intrusion

Play intrusion

Jul. 24, 2008

Rating: 0

Is ragdoll really necessary? Everything's so sluggish...

Nano War

Play Nano War

Jul. 24, 2008

Rating: 0

I remember this being harder.

The Last Stand 2

Play The Last Stand 2

Jul. 17, 2008

Rating: 0

Same as the first except I liked the first one better. Traps are next to useless and the ending is such an anticlimax! At least the art is good for a flash game. 3/5

Mr. Bounce

Play Mr. Bounce

Jun. 07, 2008

Rating: 0

I like it. Simple interface, plenty of time to line up shots in slowmo. Can't think of anything I'd improve.

Nano War

Play Nano War

May. 25, 2008

Rating: 0

if bubbles obstruct the transfer of points when you control them why doesn't it obstruct them when you don't? My units shouldn't have to slow down and go around something I control if my opponents can go right over it.

Tactical Assassin 2

Play Tactical Assassin 2

May. 20, 2008

Rating: 0

Lvl 8 too easy. Lvl 9 if you shoot the tree first you can't shoot anything else. If you shoot the other two first you can't shoot the tree. Twitchy is damn annoying. Why does one gun use more expensive ammo? (not that I bought it, i skipped to the best one)

Areas

Play Areas

May. 19, 2008

Rating: 0

Aidan said everything I was thinking except for the bit about the dead zone where you're not shooting OR moving.

Temple Guardian 2

Play Temple Guardian 2

May. 19, 2008

Rating: 0

Prices need some tweaking, I think. Also, displaying clearer cool-down timers on the divine effects and showing exactly what they cost when I mouse over them. Difficulty seems to spike about halfway through each map. I hold them off with relative ease until suddenly I'm overrun. Sky nets seem weak compared to spike traps and speaking of which, why do they destroy themselves as they are used? If they're going to take damage I think they should be able to be repaired like anything else.

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