NEW UNIT SUGGESTION: Engineering teams to set up SAM emplacements/ dig trench traps/ set up sandbag walls for units to hide behind OR separate things that do that.
Awesome game. Very intense. Only suggestion, change the graphics a bit? I'm not sure if color or patterns would help more. Maybe both! Good job on the game!
Same as the first except I liked the first one better. Traps are next to useless and the ending is such an anticlimax! At least the art is good for a flash game. 3/5
if bubbles obstruct the transfer of points when you control them why doesn't it obstruct them when you don't? My units shouldn't have to slow down and go around something I control if my opponents can go right over it.
Lvl 8 too easy. Lvl 9 if you shoot the tree first you can't shoot anything else. If you shoot the other two first you can't shoot the tree. Twitchy is damn annoying. Why does one gun use more expensive ammo? (not that I bought it, i skipped to the best one)
Prices need some tweaking, I think. Also, displaying clearer cool-down timers on the divine effects and showing exactly what they cost when I mouse over them. Difficulty seems to spike about halfway through each map. I hold them off with relative ease until suddenly I'm overrun. Sky nets seem weak compared to spike traps and speaking of which, why do they destroy themselves as they are used? If they're going to take damage I think they should be able to be repaired like anything else.