Some kind of radar displaying the enemy's location on the map would be nice. I have to run back and forth cause I don't know which side of the map needs me the most, or on which side the enemies are closer to the fort.
Interesting game. I loved the concept, the design, the music, everything about it (except the evil levels. I swear I died like 200 times on level 59). Anyway, I give it 5/5 and now is on my favorites. There should be some sort of Tower Defense spin-off. It would be quite interesting to play the game from the other end of the stick. :D Making the magnetic thingies corrupted so it doesn't affect the storyline.
Great game, but sometimes too hard. I lost way too many matches for my taste. Anyway, I like the concept and the design. 5/5 stars and favorite all the way. :D
beating the Tree Level: here are my stats and map distribution http://prntscr.com/14ig5g.
Here’s what you are gonna do; You have tree path to defend 1) On the lower path build: Mage, Knight, Cannon, Cannon, Knight, Mage. 2) On the middle path build: Cannon, Cannon, Cannon, Mage. 3) On the Upper path build: Mage, Knight, Cannon(Lv2), Cannon(Lv2), Knight, Mage.
4) Focus on the paths where the enemies are coming from to build on them first (Keep an eye on the lower path 'cause it's the most vulnerable). 5) Send the hero to attack as soon as you see a giant. 6) Berserk on the Cannons nearest to the Giant.
*) You'll want to upgrade everything to Lv3 to lay the enemies off your back (except the cannons on the upper path, you don't need them on Lv3). Once everything is on Lv3 focus on the lower path and upgrade it to MAX.
*) If you have money to spare, upgrade the middle path.
I think the snakes tale should follow the trail of the head more accurately. That way you can roll yourself up and avoid enemies better, just saying. Other than that, good game.