If anything they could have it in the options to allow or disallow the purchasing cause I think there are different play styles that people use with that feature. Because the bonuses are usually aligned with x100 counts I only purchase when I'm able to afford the next 100. Other people might like it the way it is but I'd rather it not let me make the purchase until it's available that way I can see exactly when it's ready at a glance.
@GameTommy I think you're missing the point. I'm not complaining about the feature I'm saying it should be improved to not allow the purchase when you don't actually have enough to make the full purchase. That way you can see EXACTLY when you're able to buy all 10 or 100 instead of having to look at the money. It would make mass purchasing quicker and more efficient. I only buy in sets of 100 usually because it's how the bonuses are tracked.
The only thing I'd like to see is that when I hit the 10x or 100x button that it doesn't allow the purchase unless I have the money necessary. Please make this happen. I really dislike the partial purchase and it would be a much faster and more effective way of managing your incoming money.
It would be nice if there was simply an "upgrade" buttom that randomly purchases an upgrade. That way you can just upgrade SOMETHING instead of having to select exactly what there is to upgrade.
Boy I can't tell you how much I enjoy the random luck this game has to offer. Not only in the enemy selection during waves but also the random bullshit of my entire party of 7 being killed and being unable to perform searches while I've only discovered 2 handguns. 2/10 for lack of originality, poor execution of a rehashed idea, and no ability to change difficulty to counter out the poor gameplay mechanics.
1/5 until the basic controls are fixed simply because it's the games foundation and it's flawed. This game really needs to choose between not jumping when a jump is required or jumping. It's highly irritating falling down a pit or smacking into a wall because you were depending on your character auto jumping and it decided not to that time. Then you ruin your combo when you jump over an obstacle because your character already jumped so you do that stupid double jump and miss a zombie.
I've never played a game before that matches this games ability to make upgrades feel completely useless and show essentially no difference between the highest upgrade and the lowest.
Would be nice to have enough spaces for one of each crop. Also dislike the reused crops after you get the corn. Maybe the last upgrades should be some really exotic ones to signify higher level seeds?
I initially gave this game 3 stars but I gave it 4 after realizing that the developer regularly updates the game and replies to players. Seems like it may be one of only 3, 5 star ratings i've given if he keeps this up.
You should probably consider not using a copyright image if you want to be taken seriously in any aspect. Secondly, San Andreas took part in mock-California, not New York.