Theres bug in tutorial. When game asks you to go to fight if you click train instead the tutorial resets and you get free 500 gold. Repeat this until you have all skills costing more than 500 gold for free progress.
People were recommending mutate Swarmwarp, but I thought that Clone Larva was a more efficient use of energy once you get enough larva to clone? So is Swarmwarp better overall, or just better after being mutated?
This game is alot more interesting than other incremental games I've played. The advanced options are nice too, but I wish they applied to everything. I'm partial to having time displayed as swarmwarps for immersion, but the energy tab, as well as the progress bars that tell you how long it will take to upgrade something still display seconds.
Just won my first hard game with Englishmen and just found out that 'lose the battle' affects happen one at a time. I was thinking of stacking the summon tigers, half your peasants and the hydra you can get as a reward; but right now it seems like only one can trigger at a time. Thankfully I won the 51st year with my last handful of peasants.
Why do so many potentially good games have forced tutorials? I highly suggest making it optional, they get very annoying since I have played through alot of tutorials, and already know how to play most games without wasting the first 5 minutes on a tutorial.. This goes double on any free game, since alot of them aren't very good, and I would like to get to the real game to see if its alright.
This game is a bit easier if you match 5 blocks, instead of 3, you get an extra level, so if you match 5 level 1 blocks, you get a level 3, instead of a level 2. You don't really need to use this too often, bit its a good idea to start off with a stronger block, to make the final waves easier.