I don't get this. From my little house under the rainbow, digging up petty gold, I become "Terror of the Cosmos" and "Famous in the Universe", and with a bit more effort I can then attack some local birds.
While it's a well made game, the puzzles are not. For example, the last puzzle, Cherry, has several possible solutions that fit the numbers provided. The game rejected my answer despite there being nothing logically wrong with it. Sure, there's only one obvious answer, but traditionally, these puzzles should have only one possible solution.
I'm impressed that they expanded on this game. Previous editions have always become tedious and repetitive, having to use the same ineffectual ammo types against ever more resilient walls. The unique ammos make this a lot more interesting. This game was certainly a lot less frustrating than the previous editions.
Nice platformer. It's a shame the colours didn't make more of a puzzle, just a route to the finish. I was very disappointed that the only challenge in the last level was pixel-perfect movement. That's not fun, it's irritating. Levels 15, 23 and 26 made good use of colour. 3/5
Nice game! My only gripe is level 10. If you knock out the blocks where the next target appears, at least show a ghost of the target so I can plan accordingly next time. I spent five minutes finding a route that didn't knock out the last target before it appeared.
Great game! I tried suiciding on the last level to see if there was a second ending, but no...
@Matsteo: They are ones and zeros. They spin between the two states. ;-)
That's crap. Missions 7 and 9 are buggy as hell. I had to reload the game on mission 7 for the bullets to register hitting. Thanks for the tip on mission 9, XxOuttatime26xX!