Beautiful game. A rare gem as it combines light/power conservation with not being creepy and scary. (the soundtrack helps a lot). Only complaint is that the levels with lots of fireballs got kinda laggy.
Wizard feels a little underpowered in comparison to the rest. Some fixes I can think of are having one of the wizard skills reduce cooldowns, having Ice-Blast be freely targetable to make use of it's aoe better, and having enslaved units follow you from area to area.
picked up speedrun 5 by 3 secs while I wasn't even trying for it... because I was busy going for "I travel light". That moment where you earn like 7 achievements off one run.
The picture of slenderman on the wall was a nice touch... and then it followed me... it looks like a beautifully made game, pity that my nerves wouldn't even let me get past the first dead body.
That moment where, on the switching levels with the ones that go up and down on a timer, you waltz through without pressing a single thing right after 5 deaths on the same obstacle.
I actually found the Shotgun to be the best weapon of the game. single target, it does twice as much damage as the missiles (400 vs. 200), which is great for taking out the big beast things, and the faster rate of fire+ faster projectile movement made it easier to bring down even the groups of little things. Yes, it uses more ammo, but since I'd bought everything by 50% repair, money was no object.
Should increase potion potency and reduce turn delay when using items in battle.