Undefined, I am now getting Spell Guardian Archers with breasts and beards.
More seriously, I think the Demon Fate version of the main campaign is going to be a lot harder if I don't get the Great Heal Spell.
To help against the final enemy, I am given a suit of super-armour with a +10 Protection buff.
Shame there's a cap of 11 on that buff, and I was already over it.
> Tron911, all spin speeds are divided by 10 in the top score report, a fact not noticed by several people who hacked themselves a reported score of 700 instead of 70
Add to the list of improvements required - being able to see your stats in the village (or at least in the Travellers Den) so you know if you need to buy rest time.
by far the worst of the series. You start with mages without an elemental specialty, many monsters are totally immune to unspecialised, so it becomes impossible on some maps to upgrade most of your mages for the first time.
The Puckle gun is probably realistic as what it could have been if it had had a more reliable way of firing it, but it certainly give the defence an overwhelming advantage in this game, especially if combined with Greenjackets and baricades to hol the enemy at a suitable distance.
In real life, the matchlock Puckle gun was rejected by the British Board of Ordinance in 1718 and few were ever made.
This has to be the second easiest easy badge on Kong. I got it (and the card) completing 2 waves on beginner track, easy setting. The scoring must be bugged.
Easiest is Elements - win 1 fixed fight