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Idle Raid

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Oct. 17, 2019

Rating: 0

will we get an update or notification when the new game goes live?

Developer response from Maxximy

Yes, I'll post a comment here as soon as it's live.

Idle Raid

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Aug. 13, 2019

Rating: 1

not a huge deal, but it's be nice to have a sort for potions by type like you have for character equipment. button for idle, one for loot bonus, and one for portal scroll.

Idle Raid

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Aug. 13, 2019

Rating: 6

what character uses the dagger?

Developer response from Maxximy

none yet ;)

Idle Raid

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Aug. 12, 2019

Rating: 1

@toomex, you have 3 elements, earth, fire, ice. the enemy uses 1 at a time for both offense (attack) and defense (armor). you can bypass their armor and go strait to attacking their health directly if you uses something that is NOT their element (ex. for fire enemy, use an earth or ice attack). and you can defend yourself with whatever their element is (ex, for fire, use fire shield/helmet/etc). unless this has changed with the latest update, but doesn't appear so.

Idle Raid

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Aug. 02, 2019

Rating: 0

correction - lock doesn't stay on after each time you open/close equip menu. except rare/uncommon.

Idle Raid

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Aug. 02, 2019

Rating: 0

very much like the new equip drop/lock feature. BE CAREFUL - the lock doesn't stay after ascension except on rare/uncommon items. i just sold some stuff for (luckily) a unit i don't use. but had saved up in case they became useful later.

Idle Raid

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Jul. 31, 2019

Rating: 0

@Arkatar K i know, just bouncing ideas around. his updates have been quick and efficient, for the most part. i'm sure he (she?) will do a good job and quickly.

Idle Raid

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Jul. 31, 2019

Rating: 0

@Xallmarick that's true, but a different issue. as it is now, the there's no difference in units except the slower wizards and faster archers. making units unique AND useful needs to go hand in hand with correcting/updating the scaling system.

Idle Raid

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Jul. 31, 2019

Rating: 0

had some ideas to differentiate units. make knights tanks with slow and/or weak attack. put them front line. make barbarians fast and/or strong melee attack, weak def make wizard medium range, strong attack with splash dmg, but slow make archers fast, long range attack, but when close range slow/weak attack (convert to weak melee?), and low defense just a few thoughts.

Developer response from Maxximy

Thanks for the ideas. That's about the direction I want to get the classes to, once the bugs and other issues are fixed ;)

Idle Raid

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Jul. 26, 2019

Rating: 1

Good game. Wish there was a way to set your character(s) to target a certain row/type of enemy. After ascending that seems to be what keeps it slow. They 1-shot all the enemies for a while, but all of my characters attack the same enemy and i have to wait for 2-3 more shots to move on. Wizards help with the splash damage, but still happens.

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