Some kind of indicator for the next Crit% or Max Pierced would be nice. Kind of punishing to just keep dropping points into something without really having some idea of progress.
The idea is great, but I'm seeing as I get better tech and level the management, everything slows down.
I'm guessing it looks like this (at least this seems to be it):
[Peon Level * Multiplier] * [Required Input] = # needed to trigger
I noticed things move faster when I click, so it seems like there's a huge bottleneck in the logic above, especially when you figure in 6 steps and advanced tech.
I know these aren't your exact formulas, but this just goes to show kid of what I'm talking about:
Using the formula above, and assuming lvl 10 peons, 1000 level tech, 1 resource per peon level:
Stove [ 10 * 15 = 150 ] Total: 150 Fuel
Kettle [ 10 * 13 = 130 ] Total: 19,500 Fuel
Corn [ 10 * 20 = 200 ] Total: 3,900,000 Fuel
Flavor [ 10 * 40 = 400 ] Total: 1,560,000,000 Fuel
Seller sells number equal to level
This would explain the severe buildup of fuel and the longer wait time as tech progresses (multiplier in the equations above increase, leading to an exponential time requirement)
your formula is basically correct. the buildup of fuel that you see initially is because the first sales person, wednesday, also contributes to fuel production, as you level her up.
I have both horizontal and vertical scroll bars in the play area for this - running in cinematic mode shows the same behavior.
Chrome Version 49.0.2623.87 m
Great concept! I would like to have the option to see the price of and buy multiple of the same item at once - I feel like you have to save for the getters, or you're almost punished as your coins/sec drop dramatically if you don't buy more than one at a time.
I'm a little confused with how the "City Facilities" work - you don't seem to use the actual buildings as currency, and it seems hit or miss when you upgrade them...one second they upgrade, the next they don't.
Is there some kind of additional currency display I'm missing?
Instead of exiting combat to the inventory screen, maybe exit to the map? I spend more time clicking out to the map than anything else, it feels.
Nice progress on your game. Keep it up!
Seems to be a pathing graphical bug - if the bot tries to pick a new auto location and it's on top of an enemy bot, there is a flurry of little destination circles that pop up all over the map for a brief time. Kinda looks like fireworks. Maybe only show the circle on skill use or when the path is valid?
Ran across a strange bug - I idled overnight, and got next to no cash or Dark Knights. Had to restart Chrome, and voila! I all of a sudden had the cash and DK numbers I was expecting this morning.
Great job so far. Keep it up!
The tooltip info is incorrect and needs to be updated. We are working on crisping up the fonts and will be fixing up all the tooltips in the process.
Sorry for the inconvenience.
~Taiga
I think it would be nice to have a time remaining on some of the longer increments, specifically the altar. It's a bit frustrating to not know how long it takes it to process.
Looks like the diamond/s breaks [NaN] at e^255 or so, at least for gear stats. Looks like that "too much" number completely breaks everything - very quickly when the multiplier is 6.8 Novemdecilion+. :)
Kinda put off by the forced difficulty change - I haven't even been able to get all of the achievements yet. Maybe do what I've seen a few others do and make it optional?
I'm not sure if it's a problem for anyone else, but I have a hard time telling the difference between legendary and unique items in the inventory. The colors are just a little too close together. :)
I will keep that in mind for future updates thanks :)