King Stone?? Recruit level?? i've encountered one.. and only one... and used it to upgrade another hero... My main hero has been stuck at level 20 recruit for ages... No matter how many times I buy stones in the shop with gold... it never shows...
and the only reason I say have the penalty, is because like other investments you make.... with banks/credit unions and such IRL.... there are sometimes processing fees.. or even early withdrawal type charges/surcharges.... (insert other monetary terms here that I cant think of at the moment)
just as an added option you might want to consider.... Selling investments.... but.. dont make it even dollar for dollar... make a "surcharge" or Penalty for selling investments so that a player WOULD NOT get even money back....
Say something like... 50% of value of current Buy price.. is equal to the money you would receive if you sold an investment...
x = money to buy next level
y = money received from selling current investment
formula...
X times 50% = y
please fix the lag on Chrome... repetition or not I like it... but the wait times are killing me....
Cant make a game and expect it to be popular with it only working on select programs.
momoguru... I'm an old school gamer... (atari days, I show my age lol) and want ya to know... this is by far one of the best games I've plaed on KONG... no big multiplayer mayhem or pay to win type stuff.... damn good detail on textures...easy to learn... how to do things in it...
I've added to my favorites and playlist...
keep up the good work!
my only.. ONLY concern is in the Job screen where some of the text is cut off.. and an improvement , if possible, would to be able to select jobs... "highlight them" by clicking on them... so you could read said text.. or..
even would give distance to target station who needs supplies... whether that be in KMs or in Systems away (i.e. station is 3 warps away.. or.. 2 systems away.. )...
either way... I give 2 thumbs up and a big toe.. because I dont have a 3rd thumb to do as such
:D
would be a great game if most of the menus actually worked and weren't cut off... issues closing out menus and seeing menus...
controls are ok I guess.. but seem kinda clunky
I figured it would make it a little more of a challenge if wagons weren't always available :)