after surviving a stapler in the neck, getting beaten by coworkers and committing seppuku with a pair of scissors i died by getting hit with an umbrella.
how about adding a team balancing system.
sometimes some of your teammembers ragequit, leaving you allone against an army of 10. adding autobalance make sure that teams with ragequiters don't have to wait for new members. just make some of the enemies become the allies.
this is what armorgames was thinkin:
let's make a game that is fixed on random attack so that you only have 5% chance of having the right bomb on the right time which makes the game so diicult that no one can complete the game or rage quits after 5 minutes
just love this game. i have played it over ten times now and it still doesn't bore me at all.
the best part is that you can choose how to kill an enemy (chop his head/arm off) and it has actually effect on the way the enemy dies.(flying heads, hurray). my compliment to the maker and hoping part 3 will be as good as(or even better than) the first 2.
i agree with nol5000. this game is fun to do but it misses something. the way this game is now is just click fast and your neuron becomes huge. making a campain mode would be cool but then it would still miss 'something'.