Stop putting impossible badges on idle games. The games get unwarranted hate, and only people who have been playing the game long before it got badges have a chance of getting them in the next year.
Hey there. I don't believe it's true. Exile requires a few hours, level 100 maybe a couple days and realming from a week to a couple - 1e6 mems is a couple of months from full scratch. Playing for long before the game is out and a year after would put you into multiple e7 and late Ascensions, e1500 mysts range. 1e6 mems is way before that and is far away from endgame.
Or do you mean "impossible" as in the category name overall?
For all those having issues with this, (or any other game using ruffle) right click on the game, and select "download .swf" If you have adobe flash player, you can play the game locally, offline, whenever you want.
At least arbiterrex is listening to feedback, and stopped putting impossible badges on every game. A month ago, this would have an impossible badge for completing battle #400, and three more hard badges for other stuff.
Disregard both previous comments. Using the quit to main menu feature breaks the current match so that Kongregate's API doesn't recognise that you've won. 1v1 matches are superior, apologies to @wjyg.
Interesting. The lines move down once for each line you destroy, meaning they can move several times at once. Spaghetti code? Fun regardless, as this is the first Kongsquad game with "progress" that is saved between attempts. This could have been a single level with endless waves, but wasn't. Well done.
Hey there. I don't believe it's true. Exile requires a few hours, level 100 maybe a couple days and realming from a week to a couple - 1e6 mems is a couple of months from full scratch. Playing for long before the game is out and a year after would put you into multiple e7 and late Ascensions, e1500 mysts range. 1e6 mems is way before that and is far away from endgame. Or do you mean "impossible" as in the category name overall?