This game isn't really fair to laptop users, someone will a real mouse can do better on any of the tasks that imply using the mouse quickly.
The multi-tasking activity should have more clear instructions, and be based on the keyboard instead of the mouse. That would solve the clicking problem mentioned above.
Also, the "memory" task should be called visuospatial, or visual-spatial working memory. It doesn't test the gajillion other types of memory, like phonological working memory or long-term memory.
Finally beat Waizer -- used multiple steadfasts so he would never damage me. Counter-attacked him through parries for about 45 mins straight until all his armor was gone. Got a VERY lucky chance to combine Concentration + Sharpen during one of my counterattacks, stunned him at 8 health. Used Infallibleness to land the killing blow, barely killing him. Jesus.
Oh god there's no way to reroll skills, I have a set of skills that works great for the whole game EXCEPT for Waizer. :/ All I need to do is reset one or two skills and I can beat em'. Right now he just heals himself the moment I get him down to below 100. Nothing I can do.
Really strange bug - on one level (I have 690 kills with 64 lives still) the picture that tells me which virus is coming next ("next wave") is blank, and when I press W or the start button, the wave number increases by one or dramatically, but no actual viruses come. Can't play, was so close to maxing up all the towers in one fell swoop :( too bad, hope you can get that fixed.
AI could have been harder but otherwise great sequel. The ability to customize in this game was sick... beat the last level with high Speed, Agility and Repro just for kicks (zero strength, zero defense) ... although the white blood cell with zero defense still can't be taken down by the comp.
Not a fan of the big grind, and the first 2-3 levels of this game are a lot harder than the middle levels. Otherwise, I like the skillset -- big variation.
Wonderful graphics, and I like that its kind of an improved version of AwW. The cinematic in the beginning is also beautiful, as well as the audio sync, but the story needs work -- the premise is awfully cliche...
why is this game so hard for people? -.- have they never played a TD before? put towers in efficient places, give them elements early, and to make the intervals between waves as short as possible so you get more money.
Oh and also Orzo the levels go until 6, but only if a tower is pure :)
You anticipate when your human opponent is going to switch out. When you think they're going to switch to another character, press "intercept" and voila... they get dealt damage AND can't switch out. Or they get to do a move and you're screwed :)
kastillo, its just too fast, the manipulator on the bottom edge of the circle has too many jobs compared to the other manipulators, and the two ones on the top left aren't doing anything productive :) I'd either slow down the bottom manis or replace the one on the bottom of the circle with some other placements