For Badge (as somebody else said): Jackhammer + Extended Ammo (21 extra amo means you can mow more down w/o having to worry about them getting to base during reloads)
On 3-4, I died 3 times. Then I quit. Didnt die before that. Nice avoider btw, but I only saw two things unique about it.
1. You can let go of the white block w/o dying and you can move your mouse over the wires w/o dying.
2. The level area you are allowed in goes up and down...
If anybody wants to know what the best point strategy is, do the following:
Lvl 1: You get nothing...
Lvl 2-6: Anti-Matter. (Use these to pick up the huge enemies and slowly drag them towards the wall until they explode. Exploding near other small enemies is useful)
Lvl 7-9: Anti-Matter Charge (Use at beginning of levels for easy first wave kills)
Lvl 10: 1 Projectile; 4 Energy
Lvl 11+: 5 Energy (or more projectiles when you get bored, but 15 energy is a must before that. If you get other projectiles, put 3 in stability and 2 in energy until stability is 29. After that level stability is useless.)
Stranderer: Notice the colors of the numbers of the powers. When yellow, you can't use it. When green, you can.
Others: This game doesn't have the high score API set up. No badges/achievements until then.
My Comments: Fun game for awhile. I manage to easily destroy the opponents castle and still have to groups left. I don't even need the help of other units, as they seem to cost me money/experience instead of saving it.
This game doesn't have the Kong API attached to it. It'd be nice if it did for the following: Time For Completion; Times Died.
Anyways, it'd be truly impossible (not what we want) if you had to go through this game w/o dying.