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Artillery Live

Play Artillery Live

Aug. 22, 2007

Rating: 0

Great game. 5/5 until this gets too at least 4 stars. Greg, I'm with your opinion. Great job GameBrew (unless that's a company. Then good job author)

The Endless Zombie Rampage

Play The Endless Zombie Rampage

Aug. 22, 2007

Rating: 0

For Badge (as somebody else said): Jackhammer + Extended Ammo (21 extra amo means you can mow more down w/o having to worry about them getting to base during reloads)

SkyDive

Play SkyDive

Aug. 21, 2007

Rating: 0

4th. Nice game, for a minute...

Dots

Play Dots

Aug. 21, 2007

Rating: 0

Let me change that to 56/8. That'll be hard to beat.

Dots

Play Dots

Aug. 21, 2007

Rating: 0

Anybody here beat 45/19? Once you hit 33, you know you have won. There's only 64 squares.

Storm the House 2

Play Storm the House 2

Aug. 21, 2007

Rating: 0

Day 36 850 Gunmen 50 Craftsmen 17 Silo Workers Trying to get to 1k/50/100. 5/5

Electric Bar

Play Electric Bar

Aug. 21, 2007

Rating: 0

Edit: About 2, I mean in certain levels it does that. Really challenging/fun.

Electric Bar

Play Electric Bar

Aug. 21, 2007

Rating: 0

On 3-4, I died 3 times. Then I quit. Didnt die before that. Nice avoider btw, but I only saw two things unique about it. 1. You can let go of the white block w/o dying and you can move your mouse over the wires w/o dying. 2. The level area you are allowed in goes up and down...

Race For The White House

Play Race For The White House

Aug. 21, 2007

Rating: 2

Wierd, I thought that were was more than just Hillary and Obama running for president...

Momentum Missile Mayhem

Play Momentum Missile Mayhem

Aug. 21, 2007

Rating: 0

If anybody wants to know what the best point strategy is, do the following: Lvl 1: You get nothing... Lvl 2-6: Anti-Matter. (Use these to pick up the huge enemies and slowly drag them towards the wall until they explode. Exploding near other small enemies is useful) Lvl 7-9: Anti-Matter Charge (Use at beginning of levels for easy first wave kills) Lvl 10: 1 Projectile; 4 Energy Lvl 11+: 5 Energy (or more projectiles when you get bored, but 15 energy is a must before that. If you get other projectiles, put 3 in stability and 2 in energy until stability is 29. After that level stability is useless.)

Chat Master

Play Chat Master

Aug. 18, 2007

Rating: 0

Umm, can you add I've to the list?

Bowmaster Prelude

Play Bowmaster Prelude

Aug. 18, 2007

Rating: 0

Stranderer: Notice the colors of the numbers of the powers. When yellow, you can't use it. When green, you can. Others: This game doesn't have the high score API set up. No badges/achievements until then. My Comments: Fun game for awhile. I manage to easily destroy the opponents castle and still have to groups left. I don't even need the help of other units, as they seem to cost me money/experience instead of saving it.

Sudoku Jokers

Play Sudoku Jokers

Aug. 17, 2007

Rating: 3

Not that good of a representation of sodoku. Sorry, but this game is made of phail.

Garden Attack

Play Garden Attack

Aug. 17, 2007

Rating: 3

Simple Concept. Fun game for a few minutes. Would work as a nice minygame for an RPG.

Asteroids Revenge III - Crash to Survive

Play Asteroids Revenge III - Crash to Survive

Aug. 17, 2007

Rating: 0

I beat the boss. I'm trying to get to 7k kills on the final level now. :P

Msn invaders

Play Msn invaders

Aug. 16, 2007

Rating: 0

It floods and starts to lag over time...

Momentum Missile Mayhem

Play Momentum Missile Mayhem

Aug. 15, 2007

Rating: 0

Wonderful game. Needs badge/high score API implemented...

Zezima Dodge 'em Game: Runescape Parody Series

Play Zezima Dodge 'em Game: Runescape Parody Series

Aug. 15, 2007

Rating: 0

Are you just looking for free ad revenue?

Text Adventure Creation Kit

Play Text Adventure Creation Kit

Aug. 15, 2007

Rating: 0

Too steep of a learning curve. Also, if you really want to make text adventure games, a lot better site is chooseyourstory.com.

Ball Revamped 5: Synergy

Play Ball Revamped 5: Synergy

Aug. 15, 2007

Rating: 0

This game doesn't have the Kong API attached to it. It'd be nice if it did for the following: Time For Completion; Times Died. Anyways, it'd be truly impossible (not what we want) if you had to go through this game w/o dying.

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