Pretty awesome game. Ending was a bit lackluster, and the dialogue definitely has a touch of the engrish, but for a flash game it's fantastic - especially the battle mechanics. 5/5
One of the few TDs that didn't put me to sleep while playing it. If the goal was to create a TD that actually engages the player, consider this a massive success. 5/5
Not sure what you did to the game inbetween this and the prequel, but the slideshow-esque lag makes it simply unplayable for me. Memory leak somewhere, fix it.
That's one brave farmer. I know if something I was growing suddenly shot up to be taller than my house with more branches than a centipede has legs I'd be breaking out my axe instead of watering and weeding it tenderly.
Seeing all the comments from people downvoting this game simply because it has premium content makes me pretty angry. The non-premium game is massive, complete, and a labor of love; kicking the developers a measly $5 is just to show your appreciation for their work. Makes me sad that this game will probably lose the monthly/weekly kong contest for such a silly reason.
Not really 'bullet hell' so much as 'minor bullet discomfort'. The actual ships themselves, on the other hand.... it's like a flock of angry Zangiefs violently charging you. ;_;
Oh, and if you happen to catch this in your frantic refreshing: great game as always nerdook, your games are almost always great even when you crank stuff out so fast. Now go back to jamming that F5!
Invulnerability powerups are way too cheap for this kind of game. I got way farther in survival than I deserved to simply by ramboing waves while invincible, hoping I got another one before I died inbetween powerups.
Still, great game, and since I'm a hopeless touhou addict easy 5/5 here.
Fixed. Thanks for pointing it out.