i don't see the point in leveling up the aoe damage for rockets. it's at lvl 10 now and i dont notice ships adjacent to it taking any damage so i suggest increasing the initial or per lvl range increase or decrease its cost :)
worst thing about this? auto save takes too long for every interval. i come back to my game after a day before i noticed that all the things that i bought before didnt actualy get saved and all those potential resources i got was gone. MAKE AUTOSAVE EVERY 10 SECONDS OR SO.
RPS % bonus calculations are mostly based from current RPS which is really frustrating. Why not make every bonus % additive. also after a few resets, early game is still too slow. it takes hours to even reach the chopper tier. barracks bonus are still abysmally small for lower tiers. only soldiers with rescue mission upgrade are worth it. medals provide too little bonus compared to how long you'll reach the next medal after you reset.
can the auto-save be like every 30 secs or so? i keep forgetting to save after a quick look and update then comeback to it and see that what i did the last time didnt get saved.happened to me quite a few times now. also it'd be cool to have a save button on the main screen for quick saving.
suggestions: 1) decrease enemy upgrade cost and enemy cash multiplier to make it feel like it's worth buying it. 2) increase enemy health at later lvls 3) try to make aesthetic upgrades to the turret for example every 5 or 10 levels of damage and attack speed and explosives 4) instead of having extra barrels or in addition to it, why not adding another turret and/or unlocking new interesting kinds of enemies 5) an anti-idle version of cash production where for example decreases the time it takes for the next delivery by x% every click
You need to buy the research "The Final Countdown" to get XP offline.