Ok, it was a display bug, it was showing the price for the previous level, I'm pushing an update as I type this. PS: I was victim of "if it ain't broke, don't fix it"
Try reloading please, it *may* be a display bug. (and we just updated including a bug fix that involves names of big numbers).
Ok it is a bug I introduced during the last update, i thought i was being clever with an optimization but it seems I messed up, will fix it ASAP
PS: Fixed ;) thanks for letting us know!
Please fix the stats page... after reaching a certain dps / click damage / gold stat, parts of the stats page gets cut and the numbers are reflected incorrectly.
Snerk... I wonder if the association here has something to do with cats (always) finding your paper report and ripping it up just when you need to turn it in.
Whatever algorithm you use in calculating for souls on reset, it should be based on current souls, rather than how AdCap does it (All Time Cash Earned).
It seems that the timers refresh when you refresh the screen. I'm not sure if this is happening to anyone else but when you see the titan progress bar go back to 3 hours, you kinda get a little disappointed haha
Also as intended. Sword of Growth is already more powerful than most other swords, and it was intended to be an 'early game' sword for people who reset and wish to go about a strategy, and use that particular sword.
Just lost another save. Sometimes it works, sometimes it doesn't. GG. I would suggest new players to hold-off playing this until the save feature is reliable.
Now the inventory screen is abit buggy - the sell doesn't give you gold, and after a certain time, it will flat-out not allow the player to sell or refine any item.
We will actually reduce the amount of gold you need to get in order to get one.