A great and welcomed addition would be adding and +resource/min or -resource/min (based on resource collection vs. spending). It could be in the UI when the cursor hovers over the resource icon, which currently only repeats the amount in the inventory (maybe redundant). Also, if it is a negative change in resources having a timer until depleted would be bonus. Thanks for the game :).
Now that building level also increases cost along with production, it would be nice if the ehancement buildings reduced the material cost as well as increasing the production value.
Suggestion: Have bosses drop different rarities of items. Small percentage chance of dropping unique item. Each boss has a set of items that when used together has extra bonus. Ex. Dragon Sword, Dragon Bow, Dragon Staff, have each equipped at same time and reduces fire damage dealt to party by 10%.
Could you make it so the healers always heal the lowest health raider? I keep having my healers healstreak during the dragon breath and it will just heal one raider over and over again for like 40hp. Makes the game unintentionally incredibly difficult.
Also just a bit more clarity on the skill books. Does the 20% normal attack work on just the warriors or all 3? I have 5 on an archer and I'm not sure if it's doing anything.
Thanks for the suggestion, we will keep it in mind!