I don't get the point with the shop leaving. I understand that this is how you decided to restock the store, the keeper leaves and comes back with another item, but for an idle game, if you check the base at the wrong time you miss the shop keeper.
With the new military, if you bought too many huts or houses or manors you can't make a military because its 50% of max pop whereas if you buy a minimum amount of houses and manors you can have infinity population for military troops.
You have your food for next pop cost vary with the amount of people you have. That means no matter how many upgrades you get you will still have generally the same population every time, around 500-1000 ish.
There are only 41 things to research but you have an achievement for 50. Also, the achievement for different deities worshipped resets after you start a new colony. Otherwise great game! Population however has a weird power curve. The population never gets very big, i probably have twice as many buildings as people. The population power curve starts off where population is most of your production, then it sharply falls off to where it does very little, then once you get to M/s and B/s coins, taxes can be raised to where almost all of your production comes from population.
I think a $/min would be more useful than a $/sec since the per sec changes drastically when an item is sold and then when waiting for the next item to be sold. It spikes so much it doesn't really tell you anything useful.
kattw, when you get the half speed achievements it cuts the progress bar in half so if the progress bar is over half way completed it auto finishes, giving a large amount of cash.
Regardless of the newspaper rework, the newspaper stand profits are very negligible. I get octillions from the newspaper while everything else gives me either decillion, undecillion, or the oil rig giving duodecillion. Being 2 orders of magnitude off from the other investments essentially makes newspaper money generation non-existent.
I think it would be cool if each investment earned exp each time the bar is filled. This would balance the low tier, quicker investments with the high tier, slower investments in value. Exp could increase the level of the investments which would increase the base value of the investment.
Thank you very much :)