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hector21321's Comments

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Highwayman

Play Highwayman

Oct. 24, 2015

Rating: 64

If you're going to make upgrades not effect previous levels, make them ALL visible, including for characters we don't have.

First Empire

Play First Empire

Sep. 21, 2015

Rating: 0

useful*

First Empire

Play First Empire

Sep. 21, 2015

Rating: 2

Dude. What the hell. This update exploded my footprint. The last update actually had Special being useless, now it's just trash.

First Empire

Play First Empire

Sep. 20, 2015

Rating: 1

Allow demolish unneeded--so you get rid of everything that isn't a dependency for something you have of that building. :P

World Idle

Play World Idle

Sep. 16, 2015

Rating: 6

Suggestion:Add a gene for food consumption. I'd love to be able to make my people consume 10% less food. Hard cap it at .5 food/person.

World Idle

Play World Idle

Sep. 11, 2015

Rating: 0

Suggestion:Add Training for soldiers. So when you're idling, they can slowly build up their abilities.... if you sleep overnight....elite fighting force!

RCM

Play RCM

Sep. 11, 2015

Rating: 0

Add the ability to use Technology to upgrade Teams and they might be worth it. Eventually.

World Idle

Play World Idle

Sep. 09, 2015

Rating: 0

Does increasing Stupid decrease the % of people who reach retirement? If so, I can see getting stupid/babies up to like 20% and having rapid reproduction with nobody reaching retirement age...

World Idle

Play World Idle

Sep. 09, 2015

Rating: 0

Oooh! make a 'Daycare' building you can unlock with tech that each worker can take care of a base of the children of 5 women, increasing the working population by a net of 4/worker. Of course, production upgrades...

World Idle

Play World Idle

Sep. 08, 2015

Rating: 6

Here's a suggestion--make Genetics have a option that increases age of retiring.

Hero Simulator

Play Hero Simulator

Aug. 25, 2015

Rating: 1

Add displays for amount of resources left after banking.

Nano Empire

Play Nano Empire

Aug. 21, 2015

Rating: 1

Might I suggest adding persistent perks between plays? Like, choosing the Die end for underworld might give +5 energy to start with? :o

Nano Empire

Play Nano Empire

Aug. 21, 2015

Rating: 0

The moment I got Candy Mountain to level 3, I feasted. Then I upgraded Capital Metro and taxed with the million it gave me... only to get another million.

Social Idle

Play Social Idle

Aug. 09, 2015

Rating: -1

Change 'Friends Income' to 'Friends/sec' otherwise it sounds like amount earned BY friends.

50 years (graphical)

Play 50 years (graphical)

Aug. 05, 2015

Rating: 0

The trick is to turn the hard waves into zombie chickens, Polo. XD

Realm Grinder

Play Realm Grinder

Jun. 02, 2015

Rating: -5

Switch Undead to total play time, and MAYBE you'll have something that can compete with Angels in terms of %-over-time.

Realm Grinder

Play Realm Grinder

May. 30, 2015

Rating: 1

As in the heritage

Realm Grinder

Play Realm Grinder

May. 30, 2015

Rating: 0

Maybe change the Angel boost to a -25 mana cost?

Realm Grinder

Play Realm Grinder

May. 24, 2015

Rating: 0

The problem is, as I see it, the late tier spells never really catch up to Call to Arms/Tax Collection combo. Either drop their costs by 100 or increase their duration.

Realm Grinder

Play Realm Grinder

May. 22, 2015

Rating: 4

...Now that I think of it, does Autocast make Angels better than Undead for idle gain-over-time? I guess it depends on if the Undead multiplier is multiplicative or additive...

Developer response from DivineGames

The undead upgrades are additive, i.e. after 10 hours you get 20% bonus to overall production if you have just 1 upgrade, or 40% if you have both.

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