Was loving it until about Lvl 10, when it would start failing even when I was a couple of millimeters from any wall or obstacle. So....some glitches. Otherwise, very well done. Probably even badge-worthy wants the bugs are worked out.
Nice looking. Very difficult, especially at start. After you get the first two puzzles then it just progresses simply. Maybe a puzzle reordering would good...to build to something difficult.
Looks nice, but improper slope for starting to play. For the first 20m or so, the jumps should not be as wide and there should be an opportunity to get at least a point. Plus, obstacles can occur right next to each other right out of the gate. It doesn't appear to have been well play-tested, if at all. But it has potential.
The code for the drawers is at the foot of each bed, vertically read. That will get you six balls, the rest hidden. Then use the lamp colors, which change when picture is moved, to sort them into the slots on the larger drawers.
I would LOVE this game except that the AI is so ridiculous, it just makes game play annoying. A guy standing in front of me who has just attacked, now walks all the way around behind me? Post-apocalypse strategy game? I should have stayed up all night finishing it. Instead, I'm not even into it enough to stay for the lowest badge possible.
Gentlemen, to bed; for tomorrow we ride for the endless dungeon. Sir, I'm pretty hungry. Can we get some dinner? Not a chance soldier, you can gobble your food in the dungeon...perhaps a pretzel or some delicious wheat.
I wish double-jump were a little clunkier. I swear, that is a pet peeve of mine. No point in having it in the game if it's timing distracts from the actual fun elements of the game.
Hey hellboydoug! 11 has been suggested, although not with the Spinal Tap reference! Hehehe!!