We aren't porting the game to the full game but i worked on a bunch of new feature that will boost the general leveling with IA fighting with you, new skill and other stuff
I'm working to first release the game finished in kongregate with a save/load over a server, but later i will try to port the game over ios/android and other platform if people like it
The game will remain totally free with daily diamond reward and all over the game but there will be a shop to buy more to support devs
For those of you that don't know, if you click and hold the + or - for a few seconds it speeds up how many are put in or taken out of the designated job.
You could also add a feature for where you can station people at planets (and moons) and get an income but you lose those people permanently or at least until you reset. If you do decide to implement this into the game make it so it is something like you can't station people on this planet unless you stationed some on the last planet and that it is always 10 people per planet.
When you buy an upgrade of Jps (underneath the rub zone -_-), it replaces the number with that (if this makes no sense than here's an example- solar panels = 250 Jps - buys "increase idle power 27Jps" instead of being 277 Jps it goes down to 27Jps)
The game becomes click enemy, instant win, if you leave it for about 20-30 minutes with all unit productions on about 40 onwards.
Try to make it son than all enemy fights over a trillion are a boss accompanied by grunts and at sextillion three bosses accompanied by grunts and so on (that's the only way I can think to make the game remotely harder without making the grunts super powered)
How about a Gold per second counter? This is so you can keep track of how long you have to wait for certain things (make two counters: how much you earned in the last second and make the other one how you would earn if all your units collected money all at once.)
Nice little game, has some potential, try adding in a creature a click the reduces your health (depending what level you are on) to earn money, but make it so there is also an attack power upgrade. Maybe others can help expand on this idea as that all I can think of at the moment.
Make an upgrade for the gem collector to always be active, radius of collection and collection speed (make the first upgrades for radius and speed quite cheap, maybe 200-350, so you can get more money quicker at the beginning but then make the second upgrade 1250-1750) (also, put in an option to turn off smoke trails or explosions to help with frame rate issues)
We aren't porting the game to the full game but i worked on a bunch of new feature that will boost the general leveling with IA fighting with you, new skill and other stuff