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Mar. 30, 2016
When you release the actual game, will it be possible to transfer the process made in the beta to the full game?
Developer Reply
We aren't porting the game to the full game but i worked on a bunch of new feature that will boost the general leveling with IA fighting with you, new skill and other stuff
Mar. 25, 2016
If possible, will there be a mobile version and if there is, will it be android or google play, would it also be free?
I'm working to first release the game finished in kongregate with a save/load over a server, but later i will try to port the game over ios/android and other platform if people like it The game will remain totally free with daily diamond reward and all over the game but there will be a shop to buy more to support devs
Jan. 01, 2016
For those of you that don't know, if you click and hold the + or - for a few seconds it speeds up how many are put in or taken out of the designated job.
You could also add a feature for where you can station people at planets (and moons) and get an income but you lose those people permanently or at least until you reset. If you do decide to implement this into the game make it so it is something like you can't station people on this planet unless you stationed some on the last planet and that it is always 10 people per planet.
You should be able to do the missions again but they only give you something like 10% of the original amount.
Dec. 22, 2015
I think I broke it... I got NaN
Sep. 06, 2015
Add an option to demolish a building.
I feel like this game should have some music (16 bit or 8 bit would suit it more)
Aug. 21, 2015
When you have 0 energy it comes up as "$0" I didn't know energy was judged in dollars.
Aug. 19, 2015
When you buy an upgrade of Jps (underneath the rub zone -_-), it replaces the number with that (if this makes no sense than here's an example- solar panels = 250 Jps - buys "increase idle power 27Jps" instead of being 277 Jps it goes down to 27Jps)
Aug. 18, 2015
Hmm... 66 sec 48 mins... something tells me that doesn't work.
Aug. 09, 2015
Doesn't progress while in another tab but progresses fine with another window open.
The game becomes click enemy, instant win, if you leave it for about 20-30 minutes with all unit productions on about 40 onwards. Try to make it son than all enemy fights over a trillion are a boss accompanied by grunts and at sextillion three bosses accompanied by grunts and so on (that's the only way I can think to make the game remotely harder without making the grunts super powered)
Aug. 05, 2015
If you right click when inside the +1 box and move your mouse off screen you still get the +1 while on a different page.
Jul. 20, 2015
Also make a counter for how much money you need for the next archangel.
Well I'll see what can I do with counters :)
How about a Gold per second counter? This is so you can keep track of how long you have to wait for certain things (make two counters: how much you earned in the last second and make the other one how you would earn if all your units collected money all at once.)
May. 30, 2015
Only one thing that is missing, a quality button.
Apr. 26, 2015
Nice little game, has some potential, try adding in a creature a click the reduces your health (depending what level you are on) to earn money, but make it so there is also an attack power upgrade. Maybe others can help expand on this idea as that all I can think of at the moment.
Apr. 19, 2015
Make an upgrade for the gem collector to always be active, radius of collection and collection speed (make the first upgrades for radius and speed quite cheap, maybe 200-350, so you can get more money quicker at the beginning but then make the second upgrade 1250-1750) (also, put in an option to turn off smoke trails or explosions to help with frame rate issues)
Apr. 05, 2015
Maybe some form of co-op only matches/challenges or PvP challenges could be implemented or players could send gold to each other.
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