Man there are so many things wrong with this game it's just hilarious. Where's the list of powerups and what they do? For invincibility, why can't there be a warning when it's about to turn off? I found myself at the very front of a spike right when it turned off. Why is there a deduction for pausing? Sure, I know that people are going to pause to see what's ahead, but that's why you put a black screen when you pause. What if the phone rang? what if you had to talk to someone on your IM? Why is it that when I tap the arrow key I barely do anything but if I hold it for just a tad longer I'm FLYING across the whole freaking stage. Changed to 1/5, this garbage doesn't belong on this site
Is it really that difficult to find out what the powerups do? I suppose it would be nice if you'd know when the invisibility will turn off...maybe flashing? Why are you playing the game if you're gonna answer the phone? Why not turn the phone off and put it under your dirty clothes? Why not shut down the IM program? What could be so urgent that you HAVE to talk to someone? I believe these are all your personal problems, and don't have anything to do with the game.
By the way Finally, someone's doing something constructive with this genre! All there was before was just "go forward don't crash get to the end" but this is actually has some extra goals to it, and some replay value, marvelous!!!
I finished the game on another site, Whatever you do, NEVER spend all your mana. You'll need to be able to stomach 2 or 3 hits of the final critter, and that's with a set of grade 8+(one of each color) pounding away at the thing. That's what worked for me, your methods may differ.
The awards are actually pretty easy to get. To reduce lag lower the quality of the game in the top right corner. Also lowering the quality of certain advertisements helps. Good game, i would give it a 4/5 if i voted. I would still prefer Anamorphous over this though
I have been a huge Farkle fan for a long time, so when I found this version, I tried a few things out... Started with Reckless of course...won 2 games in a row by a pretty extensive margin. Then I lost the 3rd game by over 5000 pts. Then I moved on to Cautious and have not managed to win a game yet, out of 3. It seems that even though Cautious tends to bank smaller totals, he gets amazingly lucky with Free Rolls and high scoring numbers, whereas Im constantly getting stuck with 400-500 pts. Regardless of the seemingly biased "randomness" of the rolls, this is still my favorite version of this game that I've found online. Good job.
Nice idea but too easy and shouldnt have such an easy to get to end (there should be a boss level or something). Lazers also work way too well i had 3 on every floor all at least level 2 and in the last level i didnt even have to shoot. also you should have to actually aim the gun rather then just clicking the right side of the screen. 5/5 for the idea but 3/5 for how easy the game was
Man there are so many things wrong with this game it's just hilarious. Where's the list of powerups and what they do? For invincibility, why can't there be a warning when it's about to turn off? I found myself at the very front of a spike right when it turned off. Why is there a deduction for pausing? Sure, I know that people are going to pause to see what's ahead, but that's why you put a black screen when you pause. What if the phone rang? what if you had to talk to someone on your IM? Why is it that when I tap the arrow key I barely do anything but if I hold it for just a tad longer I'm FLYING across the whole freaking stage. Changed to 1/5, this garbage doesn't belong on this site.
how I got the badge: CROSS YOUR HANDS! left hand has the arrow keys, right hand has wasd. your brain likes it much more this way. the downside is, that the space bar is an uncomfortable position (i used my right pinky), but you should be able to get to 80 every time if you do the following: focus your eyes on the blue bar, and control the red ball and the green field from the corner of your eye. after 80 move the pink triangle as little as possible, keep pressed if low obstacles and leave unpressed if high obstacles. I got to 196 after a few times (the game gets harder at 120 & 180). Good Luck!
I like it, I've made some really cool to watch hole in ones... but unfortunately I've also missed terribly in such ways that make me angry. I get stuck on the level that first has the Sun for like, 15 strokes because I putt it towards the planet with the goal and it barely pulls it in. I simply cannot get my ball to stay on it. Seems to me that size makes no difference on the power of its pull here...
Rating is NOT broken...This game just blasted into front page and therefore receives hundreds of ratings every minute... so it's rapidly changing. found the top Gear reference :P It's "The wheel" XD GREAT game! 5/5... Ai could crash a bit more though (DO they crash?)
2/5
I really didn't enjoy this game at all, the only reason I played it was for the Badge and I was still not Satisfied, with how many points it was. But, I guess I can't expect all Games to be Good or maybe even Great, this game was easy, probably the easiest game with a Badge on Kongregate (Still have to try the other Games with Badges before I can Say:P) There no excitement in this game at all and Overall, I would give this game a Three Point Five out of Five, but I can't so, Sorry you get an Average Three out of Five.
I like what you tried to do here, but in all truthfulness, the first one was much better. In spreading out, you have made what was once a simple and fun game overly complicated and have removed the simplicity that made the first great. It is, nonetheless, a decent game, just not as good as the first. 3/5
not, bad, but as has been said, the physics isn't quite newtonian. I think there is a velocity cap, since after falling into the gravity well for 1000 km, it should be smoking, but no, it delicately bounces off the planet... =P It would help to see a planet's mass, theres some small planets on there that are a pain to get away from and some large planets that don't affect it much. Also, having the aiming arrow constrained by a box is a bit confusing. It looks like its stronger when you shoot diagonally
The physics just feels totally wrong somehow. Distant planets can seemingly have more influence on the ball's trajectory than the one it's just pixels away from hitting. The achievements setup is fun, but I don't think I can get past the counterintuitive ball behavior to earn all the unlockables. Could do with some way to see how much pull the planets have (a density number?), though i still do have 6 unlockables to go. Also, a button to cancel the shot instead of waiting for it to go out of bounds (of course, the number of shots taken still goes up). What's up with the aiming? The arrow doesn't follow the mouse and a ruler shouldn't be necessary. A very nice game though, great idea with the unlockables, achievements and high scores
think it's great, and I guess that's part of the challenge and all, but I think we'd all do a lot better if the sides weren't swapped with the hands, it just adds to the already confusing game as it is and I don't think it really needs it! 5/5
Desktop tower defence was featured on the gadget show today as the second best browser game, lost to a free version of quake. To say theres thousands of thousands of the games out there, pretty damn good.
The only major change for performance that you’ll see with this release is the new navigation tool for your rewards history. We’ve done away with the concept of numbered pages (because it was killing our database to calculate those) and instead offer the ability to page through one at a time or jump to a specific date with the handy little calendar feature. It means much more efficiency on our end and a quicker, easier way to go back and check our your first impossible badge on your end. :) We will eventually be adding this type of navigation to game comments as well, and potentially a few other places if the need arises.
As always, please feel free to add comments, questions, and suggestions to this thread. Because of the upgrade to Rails 2.3 (which was a pretty major back-end change) there may be some obscure bugs we didn’t find, so please post here if you see something acting oddly. Thanks!
I’ve included the newest changelog below, though you can also view the full (non-incremental) one at any time here.
Our developers have been chomping at the bit at the opportunity to do a major performance overhaul on the site and they finally got their opportunity. This release (which went out last night) was heavily based on performance improvements. Most of these are still on the back-end, but they’ve laid the groundwork for what will hopefully be a large performance improvement on the user end as well. I’ll post some graphs soon showing the performance gains we’re already seeing (it’s a little early for them to be visually obvious, but the numbers are looking very good).
In any case, we have a bunch of bug fixes, formatting tweaks, and improvements that we’ve made this release, and you can read about them in detail in the changelog. I do have two I want to highlight. First, we’ve added a new area that features the top shared content in a game, which you can see below the game near the game comments.