Having lots of units is useless, 'cause you can't control them quickly enough, the only way to play is to level up one or two units to full power. Either make it truly turnbased or add hotkeys or a way to auto attack. 2/5, and one of those stars is for the intro movie which amused me.
This game is a perfect example of games as art. You can have the best graphics in the world and completely fail to tell a story. This game compels you from panel one to follow along with the little snail's journey. High production values can't replace quality storytelling like this. 5/5
This game is sweet, a little more variety in game play would be cool (like alternate modes or something), but other than that it's a super sweet concept done very well.
A lot of poorly designed levels. Players packs are supposed to take the best user created levels, not any user created level with a solution possible, and having two art styles is useless if using one of them makes it impossible to beat several of the levels. 1/5. And I LIKED Cover Orange, for the record.
Great game. I knew from the first Infectonator that there was a great idea in here, and I'm glad to see it finally reach its potential. The biggest let down was the lack of any kind of end game reward (maybe some special super hard cities ON THE MOON???), but this is a small complaint. 5/5
I am saddened by the fact that some of my songs are "insufficient", just because I play as if my band is drone metal doesn't mean I shouldn't be able to play... =P
Great game though, seriously.
Tip to beat the game: drive straight ahead for every mission, if you don't have enough money/influence, play the mission again until you do. All you have to do is drive straight ahead and you can beat the game. That's it.
Such a great game. Truly this game represents the highest point possible in terms of "games as art". The subtleties of metaphor and and perfect use of artistic composition presented here are beyond belief. I can barely begin to scratch the surface of the unfathomable genius behind this game. I imagine that, to understand the "thesis" behind the development of this game is to do noting less than reach enlightenment. 5/5
This game should be called "Terrible Assassin" because what kind of "Ultimate Assassin" relies solely on two powers and doesn't know where his exit is?